.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Command 3.0- Save $12.00
War Plan Pacific- Save $7.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old July 19th, 2002, 05:53 PM
Puke's Avatar

Puke Puke is offline
Lieutenant General
 
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
Puke is on a distinguished road
Default Re: Proportions Version 2.4 released

GT, you should try this mod if you have not already. there are many small changes, but to me the biggest one is this:

there are now several levels of 'city' type facilities. these take considerably longer to build than other facilities, and provide greater benefits to boot. a homeworld starts covered in cities, and is therefore very powerful. it makes colony development a longer and more involved process.

when i play it, i have the feeling that i am running a real colonial power with a central powerbase, rather than a vast distributed empire where every measly colony world is just as powerfull as my capitol.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
Reply With Quote
  #2  
Old July 19th, 2002, 07:31 PM
Ed Kolis's Avatar

Ed Kolis Ed Kolis is offline
General
 
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
Ed Kolis is on a distinguished road
Default Re: Proportions Version 2.4 released

Can I install Proportions 2.4 over 2.2 or do I need to get 2.3 first?
__________________
The Ed draws near! What dost thou deaux?
Reply With Quote
  #3  
Old July 19th, 2002, 08:06 PM

Schwarzbart Schwarzbart is offline
Corporal
 
Join Date: Oct 2001
Posts: 62
Thanks: 0
Thanked 0 Times in 0 Posts
Schwarzbart is on a distinguished road
Default Re: Proportions Version 2.4 released

With this mod I wished we could update to any researched level not just the newest one. I.E. If I have researched Facility X to level 3 I only could upgrade my Facility X 1 to a Facility X 3 not just to a Facility X 2.
Reply With Quote
  #4  
Old July 19th, 2002, 08:45 PM

Gryphin Gryphin is offline
BANNED USER
 
Join Date: Nov 2001
Location: Near Boston, MA, USA
Posts: 2,471
Thanks: 0
Thanked 0 Times in 0 Posts
Gryphin is on a distinguished road
Default Re: Proportions Version 2.4 released

I'm not sure, but I think GrowlTigga ment, (and I would like to know also),
What is the "Proportional" aspect of it?

This was probably explained befor. does anyone have the link?
Reply With Quote
  #5  
Old July 19th, 2002, 08:45 PM
Puke's Avatar

Puke Puke is offline
Lieutenant General
 
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
Puke is on a distinguished road
Default Re: Proportions Version 2.4 released

what if there were multiple facilities of the same level?

for example:

facility type 666: city-type-things

basic city, roman numeral I

bigger city, roman II
spaceport city, roman II
spaceyard city, roman II

huge city, III
bigger spaceport city III
bigger spaceyard city III
spaceport/spaceyard city III

monsterous city IV
huge spaceport city IV
huge spaceyard city IV
bigger spaceport/spaceyard city IV

im not sure if this will work or not, but it could be an interesting approach. its a departure from the current method, and has its own advantages and disadvantages.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
Reply With Quote
  #6  
Old July 19th, 2002, 10:50 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Proportions Version 2.4 released

Very sneaky PvK! I just noticed that infantry weapons are Engines, so they can't be placed on larger Troops. Very clever.

Wait a minute... AFV Armor IV has emmissive ability or 25. Small DUC III does 15 damage. One troop could hold of billions of invaders like that. I assume that more advanced troop weapons do more damage.

[ July 19, 2002, 21:53: Message edited by: Imperator Fyron ]
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #7  
Old July 20th, 2002, 01:41 AM
capnq's Avatar

capnq capnq is offline
General
 
Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
capnq is on a distinguished road
Default Re: Proportions Version 2.4 released

Quote:
With this mod I wished we could update to any researched level not just the newest one. I.E. If I have researched Facility X to level 3 I only could upgrade my Facility X 1 to a Facility X 3 not just to a Facility X 2.
AFAIK, this behavior is hardcoded into SE IV, not moddable.
__________________
Cap'n Q

"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:44 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.