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July 19th, 2002, 05:53 PM
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Lieutenant General
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Join Date: Dec 2000
Location: california
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Re: Proportions Version 2.4 released
GT, you should try this mod if you have not already. there are many small changes, but to me the biggest one is this:
there are now several levels of 'city' type facilities. these take considerably longer to build than other facilities, and provide greater benefits to boot. a homeworld starts covered in cities, and is therefore very powerful. it makes colony development a longer and more involved process.
when i play it, i have the feeling that i am running a real colonial power with a central powerbase, rather than a vast distributed empire where every measly colony world is just as powerfull as my capitol.
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...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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July 19th, 2002, 07:31 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
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Re: Proportions Version 2.4 released
Can I install Proportions 2.4 over 2.2 or do I need to get 2.3 first?
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July 19th, 2002, 08:06 PM
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Corporal
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Join Date: Oct 2001
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Re: Proportions Version 2.4 released
With this mod I wished we could update to any researched level not just the newest one. I.E. If I have researched Facility X to level 3 I only could upgrade my Facility X 1 to a Facility X 3 not just to a Facility X 2.
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July 19th, 2002, 08:45 PM
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BANNED USER
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Join Date: Nov 2001
Location: Near Boston, MA, USA
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Re: Proportions Version 2.4 released
I'm not sure, but I think GrowlTigga ment, (and I would like to know also),
What is the "Proportional" aspect of it?
This was probably explained befor. does anyone have the link?
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July 19th, 2002, 08:45 PM
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Lieutenant General
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Join Date: Dec 2000
Location: california
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Re: Proportions Version 2.4 released
what if there were multiple facilities of the same level?
for example:
facility type 666: city-type-things
basic city, roman numeral I
bigger city, roman II
spaceport city, roman II
spaceyard city, roman II
huge city, III
bigger spaceport city III
bigger spaceyard city III
spaceport/spaceyard city III
monsterous city IV
huge spaceport city IV
huge spaceyard city IV
bigger spaceport/spaceyard city IV
im not sure if this will work or not, but it could be an interesting approach. its a departure from the current method, and has its own advantages and disadvantages.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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July 19th, 2002, 10:50 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: Proportions Version 2.4 released
Very sneaky PvK! I just noticed that infantry weapons are Engines, so they can't be placed on larger Troops.  Very clever.
Wait a minute... AFV Armor IV has emmissive ability or 25. Small DUC III does 15 damage. One troop could hold of billions of invaders like that. I assume that more advanced troop weapons do more damage.
[ July 19, 2002, 21:53: Message edited by: Imperator Fyron ]
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July 20th, 2002, 01:41 AM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
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Re: Proportions Version 2.4 released
Quote:
With this mod I wished we could update to any researched level not just the newest one. I.E. If I have researched Facility X to level 3 I only could upgrade my Facility X 1 to a Facility X 3 not just to a Facility X 2.
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AFAIK, this behavior is hardcoded into SE IV, not moddable.
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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