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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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Old February 7th, 2011, 06:05 PM

TheConway TheConway is offline
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Default Re: CBM 1.8 released

I believe that most of the low-end crosspath item changes are in order to make them worth forging without hammers. QM is actually much more concerned with theme than balance, and has resisted a lot of suggestions for thematic reasons, such as Ulm magic path buffs or drain immune iron priests in MA.

Frankly, the way people get on a ridiculously high horse over changes they don't immediately agree with or understand baffles me. Maybe you should try asking for the reasoning behind them and THEN decide whether you agree/disagree?

On top of that, editing CBM is obscenely easy if you know how to type and read the dom3 mod manual, so if you like parts of the mod but not others then you can easily customize it.

Last edited by TheConway; February 7th, 2011 at 06:15 PM..
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