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Old February 7th, 2011, 09:25 PM

iRFNA iRFNA is offline
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Well, cradle of dominion would work for 15 players, but it still seems on the rather low end of the water:land ratio. Galadia has quite a bit of water, and would work well with 14-15 players. Of course, I think I'd kill a couple connections between harbors on galadia so it operates via the cradle of dominion harbor rule (harbors connected only if they share an adjacent water prov).

Anyway, I'm kinda leaning toward galadia since I was hoping to use a wraparound map, makes it harder to turtle. However, with 177 land provs and 40 water provs, it'd be pretty ridiculous if we only have one water player.. I think. I'm not too sure on exactly how the land vs water thing is typically balanced, but having one nation with an advantage in a fifth of the provs seems iffy. On the other hand, it really lets nations abuse sailing, especially with the choke points formed by the harbors, which I think is cool.

edit: I've taken the liberty of implementing the fixes done with galadia 1.1 and the starting locs only with 3+ adjacent provs (of the same type, so land needs at least 3 adjacent land and water needs at least 3 adjacent water). I also fixed what TheConway mentions in the last post of the thread, and checked all coasts for any other problems.

Last edited by iRFNA; February 7th, 2011 at 09:54 PM..
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