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Old February 12th, 2011, 07:20 AM
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Default Re: LA Pangea - a rotten way to go green

Quote:
Originally Posted by Finalgenesis View Post
I'd say 50 cost for LA and 90 for EA MA keeping it all at lvl 0 seem to be fine balance-wise. Unless there is something broken about it for EA MA that I'm unaware of, otherwise my gut feeling is that it'd be a shame to cut off alternative flavourful strategy for nations (well... or lower it's viability when it wasn't overpowered).
Well, Ench0 50 gem CW for EA and MA Pan was way too overpowered I used it in both the Magellan game (EA game) and (a more refined strategy of the one I used in EA) in Forge of Godhood (MA game), in which both I got it up on turn 10. The synergy of mixed maenad-manikin armies was just too good, and it still left EA and MA with their other strengths. EA-MA Pangea will run with a Turmoil-Luck and Growth3 scales anyway, which makes the CW even more useful (rather than the Order scales LA Pan has to take), and the gold hit CW gives is not that horrible for EA-MA.

If it was Ench0 but at 90 gems I would not necessarily go for it with EA-MA Pan, but then again I might. Would still be able to get it up at around turn ~15 most likely. Pans will easily find the plethora of Nature sites available in EA and MA, plus they will have the Turmoil-Luck scales bringing in loads of additional gems.

At Ench6 and 90 gems CW still is an option for EA-MA. But as EA-MA Pan most likely goes for Alteration first, they will more likely get up Mother Oak instead (and not *in addition* to CW). CW might still be something to get up later in the game, so the option is still there, although CW is not very useful later in the game.
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