.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #11  
Old February 13th, 2011, 01:50 PM

Hrum Hrum is offline
Corporal
 
Join Date: Mar 2010
Posts: 121
Thanks: 22
Thanked 3 Times in 2 Posts
Hrum is on a distinguished road
Default Re: Turbocharged AI vs Humanities Last Hope - Running

Quote:
Originally Posted by Mauxe View Post
I just took an indie fortress.
so that was nice.
Nice! I'm jealous!

Turn 12 is up.

Congrats to TNN for picking up the Renegade Sage. I guess I didn't bid high enough.

AI intel in the south:

Atlantis has made landfall - he's got a pair of provinces on the coast of the southern continent (on NE coastline - provs 65 & 68).

Niefel's southern fort (22) has so far only managed to expand into 5 neighboring provs (that I can see, moving scouts up to see if he has done more westward expansion crawling the southern edge of map); he hasn't done any northward or eastward expansion in the last few turns. Looks like he's blocked from expanding further north on the east side of the great north-south river by 2 provs: 1st is the province I previously described (fossil warriors and basilisks) and the 2nd is a troll province (~40 trolls).

As of turn 12, I've got 11 provinces. In a few turns I will have conquered all of the indies I reasonably can at this point, and the easiest expansion at that point will be through an AI. My choices are Abysia to the east or Niefelheim to the west. I'm just starting to scout Abysia; I've got eyes on his fort at 54 and he hasn't done any expanding south, not even the provs neighboring his fort. I think Niefel is the way to go, since he threatens both C'Tis and I. Atlantis has a pair of provinces along the coast to the north of me, but I have no intention of starting a war with him.

My first fort just started going up last turn (turn 11), but it's a hillfort so it's cheap and quick to build. My research has been really pitiful, but now that my income is starting to be decent, I should be able to crank out a few forts and pick things up. I'm stumbling along towards alt3 (once I'm done researching alt2, that is), and then I'll start on construction research so I can get hammer production rolling (and I can kit out thugs). And oh yeah, site searching. I should get on that.

Last turn the monkeys and the sacred yavana, along with their newly recruited human light infantry (arrow catchers!) defeated a province defended by several sages and a great sage. The great sage was an astral mage of tremendous power (s7, 8 or 9 - not sure if the path boost from communion or banner shows up..? he was showing s10 thanks to the gear), but the spells he chose to employ against my forces weren't all that effective (mindburn spam). The monkeys were pleased to relieve him of 3x slave matrixes, a crystal matrix, a starshine skullcap, a banner of the northern star and one pair of boots of the messenger. Not a bad haul. I suppose with enough research there might have been a way to turn him to the service of the monkeys and their god, but that wouldn't happen any time soon so it was decided to put him to the falchion and let the monkeys take his stuff. Slave matrixes are shiny.
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:35 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.