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  #1  
Old February 24th, 2011, 10:20 AM

Hermit Hermit is offline
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Default Re: Long Generated Campaign US v Communist

We've got one of the scout platoons emplaced and creeping toward the village, while our infantry has unloaded in wooded areas all across the battlefield. The infantry line will be used as trip wires and ambush points in the trees, while our armor is taking up overwatch positions to cover the clear areas between the woods. We've also helo'd in a few AT guns to provide extra fire support to watch hilltops where we expect the enemy will try to establish tactical advantages.

We're moving the M45 Pershings and the Sherman Flame tanks up to support infantry positions in the woods, where their short range heavy weapons will take out enemy armor and provide overwhelming destruction on enemy ground troops.

Some more artillery is being changed from long-range to short-range CB fire to take on enemy mortar teams, and also a few AA batteries we've located. It seems this enemy commander is relying on truck transports, T-34/85 tanks, the new SPAA MG APC's and LOTS of mortars. That and the typical horde of Chinese infantry. No other enemy vehicles have been spotted so far.

***

The Colonel has decided to move a platoon of nearby infantry into the Eastern edge of town, since the scout platoon has laid low and allowed several enemy squads to take up positions concealed among the buildings. They're doing a good job of spotting, but it appears that the enemy will be overrunning the place soon unless we get some troops up there. Calling in a barrage of artillery would probably solve the problem, but HQ has ordered us to minimize collateral damage. We were concerned about the civilians too, but apparently they've all fled by now.

***

The first wave of enemy tanks has surged forward and ran smack into our overwatching armor. Most of the enemy tanks erupted in flaming wrecks as soon as they made their appearance out from behind the woods, but a few managed to dodge and weave enough to avoid being hit in the first volley. However, their advance quickly ground to a halt and we began hunting down the survivors. Our infantry in the woods also managed to get some kills with minimal casualties. One squad unsuccessfully launched an assault, and two nearby enemy tanks laid into them with MG fire. After popping some smoke, they let out an old-fashioned "rebel yell" and charged back at the enemy tank again. This time they were not halted by the presence of the enemy armor, and succeeded in getting some grenades into their objective that put it out of action.

Another team placed a well-aimed bazooka round into an enemy tank from 200m away. The impact made a "Crumpf!" sound as it impacted the side of the turret. A small hole appeared, and shortly thereafter smoke began to billow out of both the hole and some of the hatches. They waited, trying to decide if they should let the crew escape or gun them down as they bailed out, but no one emerged from the vehicle.
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Old February 25th, 2011, 03:22 PM

Hermit Hermit is offline
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Default Re: Long Generated Campaign US v Communist

Enemy units have been reported in the area of the southern objective, and they've probably occupied it by now! We'll have to push some infantry teams forward far enough to get a look-see and find out what kind of presence we'll be facing down there. Gauging by the distance covered by the enemy, its got to be some armor, so we'll also have send some supporting armor of our own. Two M48 Rollers have been dispatched from the armored engineers to assist, as two infantry platoons work their way SW through the woods. Nearing the edge of the woods, the men don't hear any vehicle noises, and are wondering if the enemy have also set up an ambush by turning off their engines to hide their presence. This thought is dispelled when the nickering of a horse is detected up ahead. It turns out an enemy cavalry patrol is the culprit. Rather than revealing our presence, the troops lay low in the woods and keep watch, waiting for the armor support to arrive.

After the scout teams in the village laid a small smoke screen, a platoon of infantry was rushed up to the outskirts of the town in their APC's and unloaded. Four Patton tanks were also moved up to cover the edges of town on the northern slopes of the hilltop. Two of the Sherman Flame tanks have also pulled onto the road and used it to gain quick access to the crest of the hill from the east, where they can remain in ready position without being seen by enemy tanks. Two enemy infantry squads came hurrying down the road through the smoke laid by the scouts, possibly having noticed our platoon of troops disembarking at the edge of town. The accompanying APC's tried to suppress them by using machine gun fire, but it was only good enough to cause the enemy to spread out and temporarily stop advancing. A few minutes later they got up and came forward toward us again. By this time our infantry had organized itself and also laid down some fire. After taking a few casualties and popping some smoke, the enemy ran into one of the buildings and hunkered down. However, as soon as our troops moved the slightest bit, the enemy once more started shooting. Two more enemy squads also advanced through the smoke and joined the fight.

By this time, one of the M21 1/2-track mortars had worked its way into a position that gave it a good line-of-sight on the hilltop and edges of the village. It launched some WP rounds behind the two squads in the road and provided a screen from any enemy heavy weapons. The APC's used their MG's to rake the buildings holding the enemy infantry, causing them to again seek cover behind the walls, while our infantry, also now in cover in the buildings, exchanged fire with the enemy troops in the road. Lacking discipline, one of the enemy squads got up and ran back into the smoke. Taking advantage of the enemy's distraction, the two Sherman Flame tanks crested the hill and advanced on the enemy troops. One stood guard facing the smoke screen and approaches from up the road, while the other hosed down the buildings concealing the enemy troops. It was a frightening display of the horror those vehicles can have on people. Normally, out in the open or in a woods, the flames aren't as concentrated and their effects are less pronounced. In those close quarters of the buildings, the napalm and flames just pile on top of each other, roiling and tumbling over and over. We could feel the searing heat even from a hundred meters away. There were ghastly screams from inside the building, and a few "men" came staggering out into the street. They were really nothing but moving masses of flame, like human-shaped torches. Even the buildings seemed to groan and recoil in reaction to that onslaught. Obviously, the Colonel's directive not to cause collateral damage will have to be modified slightly.
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  #3  
Old November 23rd, 2014, 03:01 PM

Hermit Hermit is offline
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Default Re: Long Generated Campaign US v Communist

After a long hiatus due to (1) a divorce, (2) a job change, & (3) a move, I've returned to SPMBT and the forum. I hope to post some more "stories" when I get a bit more time (hopefully including map pictures this time). In that vein, with no more protests from the spousal unit, I finally was able to purchase the enhanced version and reward the developers for their efforts. Thanks to Don and Andy for their continuing work to keep this awesome game updated.
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