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July 16th, 2002, 12:45 PM
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Lieutenant Colonel
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Re: Cowabunga!
The next test is to see if the AI will bring a medical bay in from another system to cure the planet.
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July 16th, 2002, 05:10 PM
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Major
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Re: Cowabunga!
Quote:
Originally posted by dumbluck:
The next test is to see if the AI will bring a medical bay in from another system to cure the planet.
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And then see how bad it would be to add an escort-sized medical bay ship to the AI files, and set the "Must Have" number to something appropriate.
We could also add a special medical bay hull, maybe smaller than an escort, with movement bonuses & stiff combat penalties; that could reduce maintenance costs for the AI without opening up too many abuses for humans.
Of course, the AI still has to research medical bays...
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July 16th, 2002, 05:32 PM
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Colonel
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Re: Cowabunga!
Quote:
Originally posted by Baron Munchausen:
If they cost more than 100000, for example, level 1 counter-intel can't stop them.
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Yes this is something I believed too, but it is wrong!
I attacked with a communication mimic, which in my mod costs 200000 intel points. The defender had only counter intel projects level I, but 12 projects with each around 30000 points accumulated.
The attacking project was defeated and the Last five counter intel projects of the defender were empty. So the computer adds the points of all counter intel projects together to calculate if an attack can be defeated.
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July 16th, 2002, 05:43 PM
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Colonel
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Re: Cowabunga!
Quote:
Originally posted by dumbluck:
The next test is to see if the AI will bring a medical bay in from another system to cure the planet.
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It does!
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July 16th, 2002, 06:08 PM
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National Security Advisor
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Re: Cowabunga!
Quote:
Originally posted by Q:
So the computer adds the points of all counter intel projects together to calculate if an attack can be defeated.
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Hmmm, not this is how I always assumed it worked, and thought it was well known to do so. I am suprised you are suprised to find it so.
This intel stuff is so frustrating precisly because so little is known about it I think. I sure wish MM would write a little treatise describing the theory of it and how it's supposed to operate. So that we can at least decide whether it's working correctly or not the way it's designed.
Barring that if anyone has done some definitive research and would care to share the results that would be most appreciated.
Geoschmo
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July 18th, 2002, 06:25 AM
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General
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Re: Cowabunga!
When I read this thread title, I thought that someone made a Teenage Mutant Ninja Turtle race. 
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July 18th, 2002, 02:42 PM
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Colonel
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Re: Cowabunga!
Back to the original idea of Baron: Have you tried a planet or star destruction intel project?
I tried the star destruction and the project showed up on the intel project list. If I select it, I am asked against which empire the project is targeted, but then whatever empire I choose the project is not added to the list of current intel projects.
Baron, could you post your plague project for comparison.
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