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Old March 21st, 2011, 05:18 PM
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Lock Re: v5.5 Immobile Tank Transports.

Yes, you are most likely correct becasue I've already gone through all the OOB's and changed the ones that were zero to 9 and I just checked two I KNOW were changed and they are both back to zero

Don
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Old March 21st, 2011, 07:19 PM
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Default Re: v5.5 Immobile Tank Transports.

To me this is a non-issue and could wait till the next patch as i never use them.
Moving slow vehicles like dozers (are they used in modern war?)when engineer tanks with dozer blades are avialble,does not make alot of sense.

But for those that have to have Tank transports and can't wait a year, maybe a intermidiate patch when the problem is solved

Last edited by gila; March 21st, 2011 at 07:26 PM..
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Old March 21st, 2011, 07:54 PM
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Default Re: v5.5 Immobile Tank Transports.

Quote:
Originally Posted by gila View Post
To me this is a non-issue and could wait till the next patch as i never use them.
Moving slow vehicles like dozers (are they used in modern war?)when engineer tanks with dozer blades are avialble,does not make alot of sense.

But for those that have to have Tank transports and can't wait a year, maybe a intermidiate patch when the problem is solved
There is no Mobhack problem - it saves tank transporters speed just fine, if you remember to save the OOB itself (not just save the record).

I went through the code just to make sure - only the demolition class is automatically saved as zero. (Or someone would make magic invisible ninja vehicles with it, only able to be spotted by engineers .. )

The problem most likely occurred whenever a system-wide paste was done, perhaps for say a new icon ID, and the tank transporter used for the original copy just happened to have speed set to zero. So a simple data error, is all. It will be fixed in a later patch.

Cheers
Andy
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