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Old March 23rd, 2011, 08:00 PM

elmokki elmokki is offline
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Default Re: MA al-Nadim - The thousand and one nights (0.93)

Quote:
Originally Posted by llamabeast View Post
Hey elmokki,

I don't know whether you've been following the development of Sombre's Mod Catalogue. It's a sticky on the other forum. Anyway he's been putting together a list of mods which are all mutually compatible. Using a big spreadsheet of ID numbers, we're trying to get a large number of the best mods to be compatible with each other (and CBM) so they can be used without worrying. It will also be very helpful for me as I have plans to release a big mod compilation with many of the best nation mods in it.

Anyway, since I really like this mod I'd like it to be added to the list of compatible nations, so I just went through it and moved a couple of ID numbers around (as it happened there wasn't much to do, just weapons and site numbers). I decided I might as well do a proofreading run too, so I did that - for the most part there were just a very small number of typos, although some of the descriptions for the djinn summons had got slightly jumbled.

Anyway it would be really great if you were happy to use the attached mod as the basis of future versions of the mod, so we can more easily keep everything compatible.
It's work I've been avoiding (even though I think I remember the mod being mostly in correct ranges last I checked) and I'll definately include it. Thank you.

Quote:
On the subject of the mod contents itself, I noticed that djinni have quite hefty upkeep costs. This is a bit unusual for summons (I think only trolls have upkeep in vanilla dominions) - I wonder if it would make sense to either remove them or, if you like them, mention them in the djinni descriptions (greedy for gold!).
Those are rough drafts for earlier age costs for the units, but I do guess they might as well be removed as if I happen to make EA al-Nadim it'll be a different .dm file anyway.
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