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Old March 25th, 2011, 01:16 PM
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Default Re: Attacking Unconnected Provinces

Quote:
Originally Posted by Makinus View Post
Thanks for the tips NTJedi... i will not create a mod for the map as i want to be able to play it with CBM and other mods, but since i already was thinking of adding special sites to the "pocket plane" provinces i think i'll also add 1 or 2 sites with bad effects to them too... i want to add 1 level 4 site to each pocket plane and then i will add another 1 or 2 damaging sites too...

i decided that i'll add 8 "pocket planes" to the map, with each one having 1 good level 4 site of a magic path and 1 or 2 bad sites... any recommendations on bad sites? and what are considered the best sites of each magic path?
If the intent is to make them difficult to hold by human players, keep in mind that bad sites generally do nothing to weaken province defense. I suppose sites pushing scales to Misfortune/Turmoil 3 might increase turnover, but random attacks will generally be only so strong unless you mod the units involved and AFAIK will never storm a fortress.

The bad sites have a much greater chance of working against whatever independent guardians you put there, unless you carefully choose sites to which they're immune (like disease sites for demons/undead guardians).

I suppose that independent units placed on a map are never in 'hide' mode, right? Otherwise, one could perhaps mod a super-stealthy mega-astral + high-MR commander + mega-recuperation + mega-regeneration that autospawned enough nastiness to overwhelm plausible PD and require a real defense to stop).
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