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  #1  
Old March 28th, 2011, 04:39 AM

llamabeast llamabeast is offline
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Default Re: Expanded Nations Packs released!

Fantomen - yes, for convenience I'm going to attach all the individual .dm files to the second post this evening, and the great thing is that they are all mutually compatible (thanks to Sombre's Mod Catalogue project), so for people who want to spend time picking and choosing it'll be fully flexible. However I thought that for players who haven't delved much into mods before there's a lot to be said for convenient compilation mods. In fact there's a convenience benefit for everyone - I will be pleased just to turn on Pack 1 whenever I want to play around with Warhammer nations rather than looking through the whole vast list of mods.
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  #2  
Old March 28th, 2011, 10:47 AM
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Default Re: Expanded Nations Packs released!

Another plus 4 the big .dm file is that you don't run so fast into the annoying game mod limit.
For me it got so bad that I'm always moving mods in and out of circulation
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Old March 28th, 2011, 12:06 PM
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Default Re: Expanded Nations Packs released!

Yeoman outrider costs 1g. got to be a mistake.
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Old March 28th, 2011, 01:42 PM
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Default Re: Expanded Nations Packs released!

Actually, I think they're meant that way. Ogre's and Skaven's national scout cost 1 gold as well. From what I remember, this was to make recruiting them suck less. There is usually more than enough indy scout provinces to recruit from and Warhammer nations all have good capital only commanders.
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Old March 28th, 2011, 04:25 PM
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Default Re: Expanded Nations Packs released!

Oh, I thought there were meant to be more or less balanced against normal nations.
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Old March 28th, 2011, 06:12 PM
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Default Re: Expanded Nations Packs released!

Quote:
Originally Posted by WraithLord View Post
Oh, I thought there were meant to be more or less balanced against normal nations.
They are. But there are problems with normal nation balance. How often do you find yourself hiring a national scout? Yeah.
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