Quote:
Originally Posted by runequester
I rather liked the Close Combat games, but I didn't play all of them I must admit.
THey have their quirks though 
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Yea, I do still love them until now, but in a different way. I play them mostly when I need the urge to shove around troops and fire wildly without any micro-management/detailed thinking. That is to say, Close Combat games are designed to have fast-paced gameplay (semi FPS, semi board-game). The end-result for the game's REAL-TIME mechanism is obvious, especially when it comes to commanding unit larger than 1 company; I should rely much on the DUMB AI controlling my troops.