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  #1  
Old March 29th, 2011, 12:33 AM

runequester runequester is offline
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Default Re: Close Assaults

I rather liked the Close Combat games, but I didn't play all of them I must admit.

THey have their quirks though
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Old March 29th, 2011, 01:11 AM
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RightDeve RightDeve is offline
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Default Re: Close Assaults

Quote:
Originally Posted by runequester View Post
I rather liked the Close Combat games, but I didn't play all of them I must admit.

THey have their quirks though
Yea, I do still love them until now, but in a different way. I play them mostly when I need the urge to shove around troops and fire wildly without any micro-management/detailed thinking. That is to say, Close Combat games are designed to have fast-paced gameplay (semi FPS, semi board-game). The end-result for the game's REAL-TIME mechanism is obvious, especially when it comes to commanding unit larger than 1 company; I should rely much on the DUMB AI controlling my troops.
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Old March 29th, 2011, 01:41 AM

runequester runequester is offline
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Default Re: Close Assaults

yeah, when hte battles get too big, it gets unwieldy. I thought the original game hit it the best. The engine breaks down when you are trying to maneuver 15 different teams or vehicles
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