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Old March 30th, 2011, 10:46 PM
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Default Re: Helicopter Ammo reload

Quote:
Originally Posted by Mobhack View Post
I may well look into adding a negative test for either side of the equation firing as well (to stop folks banging away with arty and humping new shells into the racks at the same time). Load or fire - not both.

Andy
Well, I think the current supply mechanism (esp. for artillery) is quite, good... It simulates the status of "Stockpiled artillery", in which the artillery pieces have saved a good number of shells for later use, hence the "seemingly unlimited" number of rounds they possess in-game (without having to stop firing to "reload"; arty isn't like small arms in terms of reload mechanism, note)

Sure this rule should be discussed first prior to a PBeM game; and I DON'T think the application of which is realistic except for certain situations.
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