Quote:
Originally Posted by Amhazair
Quote:
Originally Posted by WraithLord
Does that mean that pretenders need to be recreated?- Hopefully the answer is no 
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I can't imagine it being necessary, but I'll let Calahan/Llamabeast/someone else answer for certain, since, as we've established, I don't know anything about mo... erm... I mean...
Since I'm clearly a master modder I've ingeneously made sure you do not have to remake your pretender and have nothing at all to worry about. (Pssst, Calahan: Back me up on this will you? So I can remove the small text before the editing time limit expires.)
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I'm 95% certain that you don't need to recreate Pretenders. Since as far as I know (regarding the cheat detection process for Pretender design), when the game is created it checks that each Pretender can be created for the game exactly as it is in the Pretender file that was submitted. If it can't recreate it exactly, and with the exact same remaining design points, then it reports a cheat message.
So unless Amhazair did something to the Pretenders (which I highly doubt) then all should be fine. As in theory, you can still create certain Pretenders in vanilla for CBM games (for example, I don't think CBM touches the Lich). But obviously don't do that just because you 'might' be able to
@ Amhazair
Good work sorting those sites out, and many thanks for your efforts. We'll get this game started yet

(who needs llamabeast

In fact, llamawho?)
I've also created an icon for your mod if you want to use it.
Just put the image in the same directory as the .dm file, and insert the #icon command near the start of the mod file, like so...
#modname "Andalusian Sun"
#description "No description"
#version 0.2
#icon "Andalusian.tga"
#domversion 3.26