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Old April 9th, 2011, 03:36 PM
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RightDeve RightDeve is offline
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Default Re: Illuminating artillery rounds

Quote:
Originally Posted by iCaMpWiThAWP View Post
Quote:
Originally Posted by RazGator View Post
Suhiir is correct. It's a coding issue. In night scenarios that historically have illumination capabilities, I increase the visibility to 600 or so meters to simulate the use of flares or starshells.
What is the visibility settings you use when night fighting?
i tend to play between 2 and 10, not sure if that's anywhere near reality, i find it hard to believe i could see things 500meters into the dark, living in a city doesn't help much with that...
Yeah, 2 hexes are the minimum vision in the game concept, since 1 hex won't do it right (adjacent fires/contact). Sure this excludes the application of NV devices. Edit: but in some "extremely serious" situations, 1 hex is required.

But don't forget that you can also reduce some preferences settings like Searching, Rout/Rally, Hitting, etc. When fighting in the night I would reduce those to 70 or even 60 to compensate for that 2 hexes bottleneck.
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