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Old April 12th, 2011, 07:23 PM
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Default Re: Flak woes.

Flak is very poor you need numbers once first air comes in try to guess when next might turn up & where. Anything with AA capability should be stationary when they come in so blast away at max accuracy. A few of your less important vehicles can try moving around so spotted easier & ending turn near units you dont want hit, decoys. If lots of air consider leap froging your units keeping AA close. i.e. only move in couple of turns after airstrike has come in. AA is not very good in WW2 buy units with best rangefinder as a rule of thumb but even so need to be on flight path or within 12-15 hexes of target to be any use. I quite often keep most of my units reasonably together if expect lots of air late war germans n good visibility for instance & fight the air war before I worry to much about the ground one the last thing I want to do is be in a firefight when the air joins in. If I have halftracks there early game role if air is around is to support AA units & or park a couple of hexes from them in hopes of drawing fire. Late war Germans rarely used them as troop transports in heat of battle anyway to valuable moving supplies to lose as not enough vehicles or petrol for that matter AFAIK
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