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April 20th, 2011, 04:39 AM
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Sergeant
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Join Date: Nov 2010
Posts: 325
Thanks: 37
Thanked 9 Times in 7 Posts
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Re: Post 1.06 Patch Bug List
Yeah, me too.
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April 21st, 2011, 04:16 AM
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Sergeant
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Join Date: Nov 2010
Posts: 325
Thanks: 37
Thanked 9 Times in 7 Posts
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Re: Post 1.06 Patch Bug List
Haven't played enough yet, but I noticed the AI seems to expand faster now, and takes unoccupied territories first, which is good. Have to play more to give bug reports.
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April 22nd, 2011, 04:59 AM
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Sergeant
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Join Date: Nov 2010
Posts: 325
Thanks: 37
Thanked 9 Times in 7 Posts
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Re: Post 1.06 Patch Bug List
Didn't notice any bugs yet. AI seems to expand faster, and nukes can be fired to sea territories now. But I don't know if this "AI only makes one attack" problem is solved. I saw the AI make two attacks per round, but that were one land attack where just massed its troops (regardless of defenders) and one sea attack. Haven't been nuked yet, so I don't know if the inability of the AI to fire nukes has been fixed. I also saw AI troops retreating from border territories like it used to do in some older versions (and it couldn't set up a proper defense after that). I've to play more to really judge the fixes this patch made, I think. I haven't finished the game I started yet.
Would be nice to know the changelog of the beta patch.
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April 26th, 2011, 02:17 PM
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Major
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Join Date: Dec 1999
Location: Wilmington, NC, USA
Posts: 1,085
Thanks: 28
Thanked 264 Times in 85 Posts
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Re: Post 1.06 Patch Bug List
Quote:
Originally Posted by spillblood
Would be nice to know the changelog of the beta patch.
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Beta changelog is here.
__________________
Tim Brooks
Shrapnel Games
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April 28th, 2011, 04:38 AM
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Sergeant
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Join Date: Nov 2010
Posts: 325
Thanks: 37
Thanked 9 Times in 7 Posts
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Re: Post 1.06 Patch Bug List
Played another medium sized map. I still haven't lost a single game. The difficulty is a bit higher than before, but the AI is still pretty easy to beat, mainly because it can't organize a proper defense. It should give more priority to protecting factories and cities. You can often take those territories without a fight because it simply fails to concentrate troops on these territories to defend it. When it's occupied with fighting another AI player it almost doesn't react to your attacks (only takes single territories, but focuses its attacks on the AI it was fighting with before). It should be able to recognize strengths of the attackers and focus the defense on the stronger attacker instead of attacking a weaker enemy. Hehe, when I attack an AI enemy, I often see some other player ruthlessly backstabbing him. But most of the time it's easy to destroy this AI after you've beat the one that had to wage a two-front war.
The AI really needs to be able to use its troops more efficiently instead of malpositioning them or wasting them on a weaker enemy.
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April 28th, 2011, 04:39 AM
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Sergeant
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Join Date: Nov 2010
Posts: 325
Thanks: 37
Thanked 9 Times in 7 Posts
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Re: Post 1.06 Patch Bug List
The patches did fix the AI's expansion rate, but it still doesn't know how to use its troops efficiently.
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April 28th, 2011, 09:48 AM
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Sergeant
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Join Date: Nov 2010
Posts: 325
Thanks: 37
Thanked 9 Times in 7 Posts
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Re: Post 1.06 Patch Bug List
I also seems that the AI still just moves its troops toward you and fires in tactical combat. If you wait and fire first, you can destroy many enemy units pretty easily.
The AI seems to throw troops at you regardless of unit capabilities so that you're can actually destroy some attacking armies although they have more troops than you (because the AI uses the wrong units for the job).
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