.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

Reply
 
Thread Tools Display Modes
  #1  
Old May 2nd, 2011, 12:59 PM

Hrum Hrum is offline
Corporal
 
Join Date: Mar 2010
Posts: 121
Thanks: 22
Thanked 3 Times in 2 Posts
Hrum is on a distinguished road
Default Re: Turbocharged AI vs Humanities Last Hope - Running

It's perfectly understandable if other people don't want to play it out - I agree that the end is a foregone conclusion at this point. However, assuming we aren't stuck w/ anyone staling, I'm still game to do the mop-up.

If we can't get Endo back, maybe we can set him AI? If that's an option, anyone who doesn't want to finish things up could theoretically be set to AI, and whoever remains can finish off Atlantis (and any other AIs).

Thanatus, if you're game, before going AI you could even kit out a bunch of thugs for the AI to use on us. You could take as many turns as you need to set your empire up to repel boarders.

Alternatively, I could set my stuff up and then go AI against you guys. Ideally, having a few turns to prepare would allow me to set up a bigger challenge for you guys. I had a few things in the works that still aren't complete, but it might make for some fun surprises for the players if I had several turns to set stuff up before handing it over to an AI.

This all presumes that we can set people to AI (and Doo said we may not be able to get the password for C'Tis - I'm not sure if we'd need that to set him AI).

What do you guys think? Does any of the above sound worth anyone's time?
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:11 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.