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January 5th, 2001, 12:03 AM
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Second Lieutenant
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Join Date: Dec 2000
Location: Australia
Posts: 464
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Re: Conquered races - additional benefit: forced migrations and growing of planets
Daynarr's absolutely correct.
I got the idea from a trick I used to pull in MOO2 where I used to export captured Sakkrans around the galaxy (they had a subterranean trait that increased planet capacity. Caught a few of my friends out with it......
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January 5th, 2001, 12:43 AM
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Private
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Join Date: Jan 2001
Location: Ocean, NJ, USA
Posts: 13
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Re: Conquered races - additional benefit: forced migrations and growing of planets
I just got this game for christmas and so far I have been addicted. In my first game I started out with 1 planet, low tech, being used to strategy games like Masters of Orion I imediately started building tons of colonizers and expanded to every planet in my system, not just the ones my colony can breath. I had emergency build turned on and was building colonizers like crazy. By turn 20 or so I met a race 2 systems away. I took my fleet, a group of frigates, made one transport with small troops and went to his home planet, blew up the defenses and dropped a bunch of troops on his home planet. I then issued a message asking him to surrender and he did. So by turn 30 I had about 20 planets.
I started to build more colonizers from his home planet and thats when I found out the atmosphere/breathing thing for races(mind you I never read the instructions, I just jumped into the game). Its intresting in this first game, after a few hundred turns, I got a message that the sun in my home system was gonna explode... I tried like mad to research stellar manipulation thinking maybe I could do something to stop it. Well it was hopeless, I never got to the tech levels, the sun exploded along with my home planet and everything in the system... by this time I had about 5 systems with every planet in each system colonized. Looking back, had I been higher level in Stellar manipulation I wonder if I could have built a dyson sphere that could have stopped the star from exploding or would have still have gone?
Anyway I started another game, this time 1 planet, medium tech cause I was determined to get high enough in stellar manipulation to find out if I could have done anything to save my planet. I read some of the documentation, and this time I was in the middle of the quadrant, I rapidly pushed all the races back... after 3 or 4 days of no sleep I managed to conquer most of the quadrant. I captured one race of each atmosphere breathing type and have spread them accordingly to all my planets. I did not find any races that lived normally on zero atmosphere so those are the only planets that are small. This definately is a valid strategy for all of the games. It beats waiting to reseach those atmosphere improvers.
Even now, I got them research but whats the point when I can wipe out the rest of the universe with just 3 dreadnaughts?
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January 5th, 2001, 05:14 AM
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Corporal
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Join Date: Jan 2001
Location: Dallas, TX
Posts: 64
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Re: Conquered races - additional benefit: forced migrations and growing of planets
Why wait for enemy submission? In a "quiet" begin game my first three research topics are: Mil Strat, Mil Strat and Ship Capture.
Then I arm all my scouts with cheap boarding parties and capture any unguarded colony ships I see. I often wonder what kind of propaganda my guys sell the hydrogen breathing crystals to make them work for us...
Needless to say my home sector is always diverse. Often I can grab a conlony ship from an AI player on first contact and still make a trade or other alliance right after (all alliaces are, of course, temporary).
[This message has been edited by Yojinbo (edited 05 January 2001).]
[This message has been edited by Yojinbo (edited 05 January 2001).]
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January 5th, 2001, 07:20 AM
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Lieutenant General
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Join Date: Dec 2000
Location: california
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Re: Conquered races - additional benefit: forced migrations and growing of planets
quote: Originally posted by Yojinbo:
I often wonder what kind of propaganda my guys sell the hydrogen breathing crystals to make them work for us...
hehe, im willing to bet its not cholcolate bars wrapped in political leaflets. a better question is how your black ops guys infiltrate their crews and populous.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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January 5th, 2001, 08:12 AM
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Sergeant
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Join Date: Oct 2000
Location: Winnetka, CA, USA
Posts: 357
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Re: Conquered races - additional benefit: forced migrations and growing of planets
Thats easy they just use their portable brain wipe equipment and write them a new personality. Then they see that my empire is a much better place to live. This works much better than those old fashioned re-education facilities.
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January 5th, 2001, 09:10 AM
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Private
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Join Date: Dec 2000
Location: Canada
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Re: Conquered races - additional benefit: forced migrations and growing of planets
Don't you think conquered populations should retain their own Race abilities? They always switch to MY racial abilities. Are they genetically altered or something? They could change their cultural abilities as the new culture is imposed on them, but race should stay the same. Then it would be beneficial to capture a planet from a very intelligent race and turn it into a Research Compound.
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~Warp!
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January 5th, 2001, 09:53 AM
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Lieutenant General
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Join Date: Dec 2000
Location: california
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Re: Conquered races - additional benefit: forced migrations and growing of planets
quote: Originally posted by warp nine:
Don't you think conquered populations should retain their own Race abilities?
think thats annoying eh? how about when you conquer a race with advanced storage, and you are left holding all these funkey planets with 24 of 20 facilities, and the population is doing screwy things because they are over the maximum for the planet. it would be very nice if each planet recieved the bonus for whatever race is in the majority (since its probably far to hard / error prone to do a percentile of racial benefit for split populations)
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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