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Old May 22nd, 2011, 06:18 AM
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Post Bazooka too powerful?

A while ago I downloaded the newest patch for SPWW2 and a lot of awesome changes had been made. One thing though caught my eye while I was playing as a German panzer battalion that was defending a heavily wooded area. One bazooka team was able to destroy 2 king tiger tanks and a panther in a frontal attack!

The bazooka was clearly too powerful. I am not sure if this was a part of an upgrade or if I should adjust my settings. Mind you everything else is running very well.

Now I didn't have much research to throw something together but this is my argument...
-The effective armor penetration of a bazooka during ww2 was about 80mm of armor penetration at 90 degrees.
-The front armor of the Tiger II was 150mm thick on the chassis and 100 mm thick on the turret in front.
-A front attack on a Tiger II would not have been a success.

At any rate I still think SP is the best game in the world. Any feed back would be awesome!
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  #2  
Old May 22nd, 2011, 06:53 AM
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Default Re: Bazooka too powerful?

Quote:
Originally Posted by manteuffel View Post
A while ago I downloaded the newest patch for SPWW2 and a lot of awesome changes had been made. One thing though caught my eye while I was playing as a German panzer battalion that was defending a heavily wooded area. One bazooka team was able to destroy 2 king tiger tanks and a panther in a frontal attack!

The bazooka was clearly too powerful. I am not sure if this was a part of an upgrade or if I should adjust my settings. Mind you everything else is running very well.

Now I didn't have much research to throw something together but this is my argument...
-The effective armor penetration of a bazooka during ww2 was about 80mm of armor penetration at 90 degrees.
-The front armor of the Tiger II was 150mm thick on the chassis and 100 mm thick on the turret in front.
-A front attack on a Tiger II would not have been a success.

At any rate I still think SP is the best game in the world. Any feed back would be awesome!
Did you try the search function on this sub-forum?. "Bazooka" gave a couple of threads, of which this one may be relevant:
http://forum.shrapnelgames.com/showt...hlight=bazooka

10 pen + 4 WH size = 14 basic maximum penetration, before any bonus/luck (if positive), but then again it is HEAT and so is subject to fuse failures (pen to 0, 1/4 or 1/2) which solid shot is not, if luck rolls are negative.

So - on occasion a lucky bazooka hit on the front of the tiger 2 turret (18) with nil horizontal deflection might penetrate, but not very often.

It would need all its "ducks in a row" penetration wise plus the short range critical hit bonus which gives a few more pen points based on warhead size (i.e. hit chance at 80%, probably 90%+, to get a few points more to reach 18), so it will be an unsuppressed bazooka user that managed to get its rounds into the turret ring. probably less than a 5% chance overall, even if an unsuppressed firer, and on a second or subsequent shot. An 18 on 3D6 at the very least in good old tabletop wargaming terms !.

To do 3 such "big cats" in a row frontally would require the dice gods to be very much on that bazooka team's side!. (And presumably the unlucky cats had no friendly infantry out front to deal with such pests?)

Cheers
Andy
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Old May 22nd, 2011, 09:35 AM
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Default Re: Bazooka too powerful?

Thank you very much for your feed back Andy! I tried to search for the bazooka thread but earlier I couldn't find it. Thanks for the link!

The way you explained it makes a lot of sense actually and bad luck happens. The bazooka team was probably Chuck Noris and Mr. T.
You were also right about the infantry not being present! They were driven off by artillery just the turn before. Thank you again for your help!
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