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May 24th, 2011, 01:10 AM
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Major General
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Join Date: Jun 2009
Posts: 2,157
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Thanked 116 Times in 73 Posts
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Re: DHG - Deadhouse Gates. Non NewB. 9 players
Dead seas means no pop nor sites UW. You can still capture UW provinces and move through/across them, they're just useless.
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May 24th, 2011, 03:45 AM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
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Re: DHG - Deadhouse Gates. Non NewB. 9 players
ok. We shall aim to start next Monday and we will use Squirrelloid WH map with dead UW.
Enjoy your weekend vacation. Rest well for on Monday you'd be sent to front lines 
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May 24th, 2011, 08:38 AM
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Major General
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Join Date: Jun 2009
Posts: 2,157
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Re: DHG - Deadhouse Gates. Non NewB. 9 players
Quote:
Originally Posted by WraithLord
ok. We shall aim to start next Monday and we will use Squirrelloid WH map with dead UW.
Enjoy your weekend vacation. Rest well for on Monday you'd be sent to front lines 
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I need to actually kill the seas yet =) So there will be another upload. (Going to need to look up how to do this, but i don't remember it being hard).
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May 24th, 2011, 09:07 AM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
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Re: DHG - Deadhouse Gates. Non NewB. 9 players
Sure. For some reason I assumed that killing the UW is trivial - something like search and replace some value. I hope it won't be too time consuming for you.
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May 24th, 2011, 10:14 AM
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Major General
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Join Date: Jun 2009
Posts: 2,157
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Thanked 116 Times in 73 Posts
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Re: DHG - Deadhouse Gates. Non NewB. 9 players
Quote:
Originally Posted by WraithLord
Sure. For some reason I assumed that killing the UW is trivial - something like search and replace some value. I hope it won't be too time consuming for you.
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I don't recall it being time consuming, i just don't remember offhand exactly how to do it.
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May 25th, 2011, 06:15 AM
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First Lieutenant
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Join Date: Jun 2006
Location: Sacramento, CA
Posts: 729
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Re: DHG - Deadhouse Gates. Non NewB. 9 players
Squirrelloid, # 112 has three adjacent land provinces, and one adjacent sea province.
__________________
Power is an illusion...
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May 26th, 2011, 12:36 AM
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Major General
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Join Date: Jun 2009
Posts: 2,157
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Re: DHG - Deadhouse Gates. Non NewB. 9 players
Ok, i've included in this post an attachment which includes the .tga file and 2 versions of the .map file. One is basically the previous version but fixing the province Aethyr noted (Squirrel Edition). The other takes it a step further and kills the sea (Dead Squirrel Edition). No sites, no population.
The latter is intended to be used for the game, but i didn't see any reason to not fix the one province and have a version with live seas available in case anyone wanted to use it.
Ok, i can't seem to manage to upload anything right now. Check this space later. Edit: ok, that's funky, it uploaded and didn't tell me it had done so. Awesome.
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The Following 5 Users Say Thank You to Squirrelloid For This Useful Post:
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May 26th, 2011, 04:30 AM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
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Re: DHG - Deadhouse Gates. Non NewB. 9 players
Game is on, http://www.llamaserver.net/gameinfo....DeadhouseGates
Set to 5 VPs. Please start UL/ing your pretenders.
Good luck all 
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May 28th, 2011, 09:20 PM
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First Lieutenant
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Join Date: Feb 2007
Location: Manila, Philippines
Posts: 746
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Re: DHG - Deadhouse Gates. Non NewB. 9 players
This map hurts my eyes, I can't see my dwarven flag. Is there a way to grayscale my map?
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May 29th, 2011, 02:20 AM
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Major General
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Join Date: Jun 2009
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Re: DHG - Deadhouse Gates. Non NewB. 9 players
Lolomo: you can do whatever you want to the .tga so long as you save it with the same name. (Ok, i don't recommend changing the geography, because the .map file will still pretender provinces are in places that make sense in the current map, but if you really wanted to you could put a map of europe in the .tga, it just wouldn't correspond at all to the .map file in any useful graphical way). So use your favorite graphics program and turn it grayscale, should work no problem.
My pretender will likely be in Tuesday. Sorry, holiday weekend and all.
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