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Old May 26th, 2011, 10:44 AM
Squirrelloid Squirrelloid is offline
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Default Re: Evil Mages Mod

Les voila. IIRC, I proposed the full nation spec and someone else made the .dm, but i'd have to look up who did that. I hadn't even started modding yet, but they were suitably awesome for having done so.
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A more Sombre forum: http://z7.invisionfree.com/Dom3mods/index.php?.act=idx. Now with more Maerlande.
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Old June 2nd, 2011, 09:51 AM
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Stavis_L Stavis_L is offline
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Default Re: Evil Mages Mod

Quote:
Originally Posted by Squirrelloid View Post
Les voila. IIRC, I proposed the full nation spec and someone else made the .dm, but i'd have to look up who did that. I hadn't even started modding yet, but they were suitably awesome for having done so.
Thanks FWIW, in case anyone's interested, here was the original thread:

http://forum.shrapnelgames.com/showthread.php?t=44454

...and here's the link to the post in that thread with that version:

http://forum.shrapnelgames.com/showp...4&postcount=23


As per the description in that post, it was compatible with CBM 1.6, but since later versions of CBM have radically altered the range of units/weapons/armor etc. that it uses, I have no idea if it would still be compatible.

There are actually a number of "indy unit extension" type mod nations out there. IIRC, there's a few based on uniting the tribals/barbarians, another one based on an amalgam of the amazons. Check the mod list at the top of this subforum (I don't know how up to date that list is, but none of these were terribly recent.)
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A nation mod I created:
Mistica: A Magocratic Police State
Micro-mods by me you might find useful:
Brainless Soulless - a fix for Life after Death/Ankh "exploit", Bogarus Scout Fix
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