.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old July 19th, 2002, 01:02 AM
Gandalph's Avatar

Gandalph Gandalph is offline
Captain
 
Join Date: Mar 2002
Location: Santa Cruz, CA
Posts: 947
Thanks: 0
Thanked 0 Times in 0 Posts
Gandalph is on a distinguished road
Default Re: Beta players/testers needed for new mod

Well, in fact, the offensive and defensive pluses and minuses don't trickle down to ground combat completely, so I can turn this back to 10 turns for ground combat.

EDIT - I have changed combat turns back to 10 and restructured domed planets, as I had previously intended but missed. The new info is here. I will not be upgrading the actual mod files until things settle down.

[ July 19, 2002, 00:50: Message edited by: Gandalph ]
__________________
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.

Reply With Quote
  #2  
Old July 19th, 2002, 04:03 AM
capnq's Avatar

capnq capnq is offline
General
 
Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
capnq is on a distinguished road
Default Re: Beta players/testers needed for new mod

Quote:
if using shields, would give full shield strength return between combat rounds.
Component damage isn't tracked for units; shields on ground troops just add to the total damage it takes to kill them.

As I understand it, the only "return" will be the strength of the Last unit per round that didn't absorb enough hits to die.
__________________
Cap'n Q

"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
Reply With Quote
  #3  
Old July 19th, 2002, 05:02 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Beta players/testers needed for new mod

Quote:
reduced combat sensors to 20%, 30%, 40%
reduced ECM to 20%, 30%, & 40%
Umm... Combat Sensors are higher than ECM for a reason. The hull bonuses, Stealth and Scattering Armor bonuses, and range bonuses to defense all add up to more than Combat Sensors, so they need to be higher than ECM to get some balance in there.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #4  
Old July 19th, 2002, 06:55 AM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: Beta players/testers needed for new mod

Added to the fact that you loose hit probability every square of distance
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
  #5  
Old July 20th, 2002, 01:38 AM
oleg's Avatar

oleg oleg is offline
Lieutenant General
 
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
oleg is on a distinguished road
Default Re: Beta players/testers needed for new mod

Mini-mounts will not help AI, AI always uses the biggest mount available.

I suggest to add resource storage ability to mines, farms and rad. extractors. It is not uncommon to have AI reach storage capacity (especially when you play with AI bonus) but still building resource extractors.
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
Reply With Quote
  #6  
Old July 19th, 2002, 06:28 PM
Gandalph's Avatar

Gandalph Gandalph is offline
Captain
 
Join Date: Mar 2002
Location: Santa Cruz, CA
Posts: 947
Thanks: 0
Thanked 0 Times in 0 Posts
Gandalph is on a distinguished road
Default Re: Beta players/testers needed for new mod

oleg - AI does use mini component mounts. I like the idea of storage capacity on resource facilities so I have added 5000 to all. Thanks.

Imperator Fyron - I forgot about the stealth and scattering bonuses and have bumped combat sensors up to 30,40,50 to adjust. Thanks.

Everyone - Link to the updated mod info -->here.
Link to ver 1.1 of BOD Mod -->here.

As I stated before, the idea here is to make a better AI opponent while maintaining the variety of many different races utilizing different strategies and weapons. I still need help with the AI data files and don't see any volunteers yet.
__________________
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.

Reply With Quote
  #7  
Old July 20th, 2002, 12:28 AM
Gandalph's Avatar

Gandalph Gandalph is offline
Captain
 
Join Date: Mar 2002
Location: Santa Cruz, CA
Posts: 947
Thanks: 0
Thanked 0 Times in 0 Posts
Gandalph is on a distinguished road
Default Re: Beta players/testers needed for new mod

<bump>
__________________
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.

Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:32 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.