.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old May 31st, 2011, 11:42 PM

Deadnature Deadnature is offline
Sergeant
 
Join Date: Jul 2008
Posts: 274
Thanks: 20
Thanked 3 Times in 2 Posts
Deadnature is on a distinguished road
Default Re: My goddess committed suicide

Quote:
Originally Posted by AfroSquirrel View Post

Yep; resistances are additive. Just the Con0 Poison Immunity Accessory (Serpent Ring? Something like that.) plus the original 100 Poison Resist equals 200 Poison Resistance. That ought to solve the problem, and it's a cheap and easy fix. If you need the accessory slot, you could use spells for additional immunity as well, but I'd try to avoid too much casting on an SC pre-punching.
I seem to recall that you can't force a mage to cast an immunity-spell (resist poison etc) if they already have a certain level of that resistance. So a mage with 50% poison resistance won't even let you cap it off at 100% with resist poison.

This is just my hazy memory talking, someone please confirm or refute this

EDIT: maybe you could have the snake ring, script invulnerability, and THEN script poison resistance...might work.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:02 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.