Quote:
Originally Posted by AfroSquirrel
Yep; resistances are additive. Just the Con0 Poison Immunity Accessory (Serpent Ring? Something like that.) plus the original 100 Poison Resist equals 200 Poison Resistance. That ought to solve the problem, and it's a cheap and easy fix. If you need the accessory slot, you could use spells for additional immunity as well, but I'd try to avoid too much casting on an SC pre-punching.
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I seem to recall that you can't force a mage to cast an immunity-spell (resist poison etc) if they already have a certain level of that resistance. So a mage with 50% poison resistance won't even let you cap it off at 100% with resist poison.
This is just my hazy memory talking, someone please confirm or refute this
EDIT: maybe you could have the snake ring, script invulnerability, and THEN script poison resistance...might work.