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  #81  
Old June 1st, 2011, 04:13 AM
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WraithLord WraithLord is offline
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Default Re: DHG - Deadhouse Gates. Non NewB. 10 players

Awesome
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  #82  
Old June 1st, 2011, 04:17 AM
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Default Re: DHG - Deadhouse Gates. Non NewB. 10 players

Hoplosternum check this thread for advice re. windows 7

HTH
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  #83  
Old June 1st, 2011, 06:25 AM

LoloMo LoloMo is offline
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Default Re: DHG - Deadhouse Gates. Non NewB. 10 players

Catquiet, if you want, we can switch. I already submitted a pretender for the dwarfs, but you can take that nation if you want, and I'll take the Tomb Kings.
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  #84  
Old June 1st, 2011, 07:10 AM
Squirrelloid Squirrelloid is offline
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Default Re: DHG - Deadhouse Gates. Non NewB. 10 players

well, indies 9 should make this entertaining =)
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  #85  
Old June 1st, 2011, 07:18 AM
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Default Re: DHG - Deadhouse Gates. Non NewB. 10 players

indeed. I think it forces players to take more aggressive builds.

Catquiet(/LoloMo), once your pretender is in and/or swapped with LoloMo we shall commence.
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  #86  
Old June 1st, 2011, 10:49 AM

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Default Re: DHG - Deadhouse Gates. Non NewB. 10 players

Ok, sending in the pretender for Tomb Kings now.
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  #87  
Old June 1st, 2011, 01:50 PM
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Hoplosternum Hoplosternum is offline
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Default Re: DHG - Deadhouse Gates. Non NewB. 10 players

Quote:
Originally Posted by WraithLord View Post
Hoplosternum check this thread for advice re. windows 7

HTH
No I hadn't and thanks for that! It explains a lot. Both where I went wrong - installing to Programme Files and where I suspect all my Pretenders were being created as I certainly couldn't find them but I could select and play them

Enjoy this game everyone and good luck to Catquiet and the Tomb Kings and hopefully I will be able to join in Memories of Ice
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  #88  
Old June 1st, 2011, 02:00 PM
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Default Re: DHG - Deadhouse Gates. Non NewB. 10 players

I do hope you'd join us for the memories of ice

Now, I've started the game and got a nice message from the server saying game would be created immediately and that the first turns would be sent. But, instead, the game went poof and promptly disappeared

Now, when I go to his URL on the server I get a "This doesn't seem to be a real game!" message or a "Sorry, this isn't a real game. Have you been messing with my URL?"

I'm not sure what to do. Perhaps PM llamabeast or otherwise recreate the game and resend pretenders.
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  #89  
Old June 1st, 2011, 02:54 PM

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Default Re: DHG - Deadhouse Gates. Non NewB. 10 players

I'm on the case. It's because the map file has spaces in its name.
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  #90  
Old June 1st, 2011, 04:12 PM

Catquiet Catquiet is offline
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Default Re: DHG - Deadhouse Gates. Non NewB. 10 players

I'm having trouble playing my turn. It says
*
The following mod needs to be installed
Expanded_Nations_1.dm
*

I'm using the mod from your link which is Expanded_Nations_1_v1_02.dm. Is the server using an older mod or did I set up my mod incorrectly?
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