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Old June 9th, 2011, 04:04 AM
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Default Re: StaticGemGens 1.0

Yes, I also thought about such a workaround. However, after CBM crew continued to ban more magic items while making those those for mass attack cheap and easy, I just decided that it's useless to discuss with them - they just play another game! Mind it, they had some good ideas at the time.

Quote:
Originally Posted by Soyweiser View Post
...
This mod uses parts of the Mytheology, CBM, and Avernum mods.
Pray, what for? IIRC, gem generation and other few traits needed here are all possible to just write up from the scratch using basic modding commands...
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