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June 19th, 2011, 04:00 PM
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Sergeant
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Join Date: May 2010
Posts: 317
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Thanked 18 Times in 11 Posts
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Re: Balance mod project
move to other forum plox
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June 19th, 2011, 05:10 PM
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General
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Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
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Re: Balance mod project
I'm kind of worried that your changes will make Jomon unplayably bad, actually. Jomon has no shields and only decent protection, so they rely on defense values to keep their guys alive. If they had normal defense values, and if their weapons lose the attached bonuses, they're going to become incredibly feeble. And pretty much die in droves. Which with their resource costs would make them pretty terrible. They'd be better than agarthans, but that's about all you can say that's any good. And the most base defense any unit gets is 13, and those are on Very Elite units. So the units themselves are not that bizarre as is. I really don't see what's so wrong with the current samurai that they deserve to be nerfed into uselessness. Even in CBM I don't think jomon's units are unbalanced, and they're strictly inferior in vanilla, which you seem to be operating under the assumption of.
I don't have any objections to the other things you listed though.
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