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  #1  
Old January 4th, 2001, 08:07 PM

Talenn Talenn is offline
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Default Re: Your favorite racial makeup

Heh...well, looking at these and using my own intution I feel completely justified in my mod with preventing the lowering of many traits below 100. In our games the same things were being seen over and over again...completely reduce Strength and Cunning and crank up the others. IMO, this is a DEFINATE balance problem. There is no way a point of Strength should cost as much as Research or Mining or whatnot.

I've gone ahead and tweaked the hell out of that file and made many of the better items more expensive and the less important ones cheaper. IMO, its made for a much better game and one in which, once again, the AI is more competitive. If you look at the AI files, none of them does the kind of 'mini-maxxing' that players will do. IIRC, not one trait is below 100. So, IMO, I think player's should have to play on the same field.

Talenn
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Old January 4th, 2001, 10:45 PM

Nyx Nyx is offline
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Default Re: Your favorite racial makeup

Not all of the stats are worth the same. If you drop your stats too low you only get 10 points per point of decrease. Reproduction and construction both switch up to costing 100 per point at 110, while intelligence doesn't do that until 120.

These are from memory, so I might be a bit off, but I'm 90% sure this is the case. Still, they need to be much more differentiated. Physical strength is so utterly meaningless. When I capture a planet with 50% strength, I just send extra troops. The problem is that nomatter how you change it, this stat is just free points. It's so utterly meaningless to gameplay that there's no reason to not suck all you can out of it.

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Old January 4th, 2001, 11:08 PM

nweaver nweaver is offline
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Default Re: Your favorite racial makeup

My current pattern

Scientists (+5 research)
120% research
80% trade
80% repair (I rely more on fighters, might shift this to 80% ground combat strength)

Organic Technology
Advanced Storage (Gotta love having +3 or +5 facilities on the starting homeworld).

Out of the box, I try to research Organic Engineering, Organic Weapons, Organic Tech, Construction, and fighters.

The initial strategy (along with expanding like a MoFo) is to build blockaders (Escorts/frigates with missiles/parasites set to a REAL max range strategy), which I immediately send to enemy worlds, blockading them and demanding their surrender.

Once I get fighters, I uprade to Lvl 3 in weapons, and start building small carrier forces to bomb those who refused to surrender.

Then, of course, real tech tree climbing while massively expanding etc etc etc.
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