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  #1  
Old June 22nd, 2011, 12:01 PM
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Edi Edi is offline
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Default Re: dom3Editor 0.9.1 released

Waiting for the new patch is definitely a good idea, since there are several new modding commands and some mechanics changes to some of the existing ones (#custommagic, for example).
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Old July 3rd, 2011, 09:30 PM

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Default dom3Editor 0.9.2 released

I have uploaded the latest version (0.9.2) of the dom3editor. It contains the following enhancements:

- Better support for commands that can have a large number of entries like addreccom, addrecunit for nations and homecom and homemon for sites.

- All commands have help text that will be displayed when the mouse is hovered over them. This occurs in the text editor and non-text displays of the mod. The help is taken from the modding manual. I think this is a great addition and will help novices and experts alike.

- Support for the new 3.27 patch of Dominions. All the new commands have been added.

The new version is located at http://code.google.com/p/dom3editor/downloads. You can download the full version or, if you already have 0.9.1 installed, you can download a patch to upgrade. Just unzip the patch in the same directory you have the dom3editor installed in to upgrade.

Thanks for trying this application.
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  #3  
Old July 6th, 2011, 06:45 PM
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Default Re: dom3Editor 0.9.1 released

One thing if you check #copystats it positions the line at the end. So if you had checked other things they will be undone by this command at the end.
Is it possible to have a #copystat always as the second line after #newmonster?

regardless of the time you checked copystat?

Really, really, really great program.

Thanks
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Old July 9th, 2011, 02:27 PM

Larz Larz is offline
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Default Re: dom3Editor 0.9.1 released

Quote:
Originally Posted by GFSnl View Post
One thing if you check #copystats it positions the line at the end. So if you had checked other things they will be undone by this command at the end.
Is it possible to have a #copystat always as the second line after #newmonster?

regardless of the time you checked copystat?

Really, really, really great program.

Thanks
Good catch, I will get that fixed for the next release. There are some other commands that are order dependent that I will also make work correctly.

Thanks for the feedback.
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Old September 9th, 2011, 02:19 PM
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Default Re: dom3Editor 0.9.1 released

Great, program.

Made Myconos with it and the program allowed for very complex routines with all kinds of shapes to be programmed in an orderly fashion.

That said I did find some bugs.

--- When you type an Apostrophe in the description of a unit it will become an '\'.

--- When you change a numeric number like for example:
#secondshape 2600 into #secondshape 2601 or
change a weapon number.
It sometimes doesn't change anything and seems to freeze.
( it might have something to do with a sorting routine as the program becomes very slow too. Do you use some large JOIN tables or so? )

--- The program gives an error notification for unit numbers over 3000 which are allowed after the 3.27 patch.

That's it. Tnx.
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