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  #1  
Old June 23rd, 2011, 05:47 AM

Valerius Valerius is offline
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Default Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running

What an idiotic way to lose my cap. Guess that'll teach me to give too many extra gems to a vortex of returning caster. Kind of annoying to go out in such a pathetic way. Sure, defeat was inevitable, but to lose like that...
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Old June 23rd, 2011, 11:28 AM
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sansanjuan sansanjuan is offline
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Default Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running

Quote:
Originally Posted by Valerius View Post
What an idiotic way to lose my cap. Guess that'll teach me to give too many extra gems to a vortex of returning caster. Kind of annoying to go out in such a pathetic way. Sure, defeat was inevitable, but to lose like that...
That was a whoops indeed. What an uber communion you had set up. I was watching the communion slaves lighting up and thought. "... this is going to hurt!". If you want to rollback I am certainly willing.

-ssj
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Old June 23rd, 2011, 02:40 PM

odeoderok odeoderok is offline
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Default Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running

Hi,

I haven't been posting much, but good game to Colonial, he beat me like 4 times with his endless wolf armies

I noticed the same thing with army of gold and wrathful skies in my penultimate battle with TNN, cleverly killing 284 of my own units while hacking at a 100+/turn hp regenerating Oreigenes. If he hadn't cleared himself a path to rout just before the battle hit 50, I would've lost yet again!

On another note, I'll be headed to the countryside for the weekend, could we add 24h to the clock?

-Ulm
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