Re: New Patch & Mods - Possible bugs.
The current patch breaks all mods because the old mechanic for the #weapon and #armor commands was broken in relation to modifying old monsters (as opposed to creating new ones) and did not work correctly.
That was Johan's assessment of the situation when it was asked in light of this thread, so you may have a very hard time trying to convince him of the need to revert it.
You could actually see some of the problems in action if you tried certain kinds of things. llamabeast has actually produced a script that can fix mods by adding the #clearweapons and #cleararmor commands to a mod in the appropriate places and the CBM mods are getting an overhaul to address the issue pretty soon.
I'm afraid the current sitaution is here to stay.
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