Well I would say the guys that designed the game based it on fact, I read years ago so forget but try chucking shots per kill or something in google hope your not thinking in the 100s. Yes it means firefights can go on for a while if you dont use decisive force but thats the way it is unless one side is very demorilised or badly trained. Change tactics long firefights are bad you lose men & arty is a coming use decisive force when possible & you will take virtually anywhere in 2-3 turns though dug in units can be a bit tough. That assumes mobility so you can quickly bring the correct units into play if your force is mainly on foot need to be a very good tactician or firefights are inevitable, You shoud still go for encircling using smoke etc though not just going head to head.
I think the game code should be changed so that if a friendly plane bombs friendly troops that friendly ADA/SAMs can shoot them down. Before anybody gets all upset and begins to cry I am joking of course.
Nothing can make a typically quite guy curse like a Sailor than a friendly plane bombing friendly troops. I say swear words that have not even been made yet. I like heavy arty and no air support. Its called the King of Battle for a reason.
Yes, it does remedy the problem. One day I simply grew tired of aging while trying to take out an enemy position. Customization, is possibly the greatest feature of this game.
Now... where is the slider for "pilot idiocy level"?