Re: Thunderstrike - what am I missing?
My opinion : thunderstrike is not "designed" to be cast by a communion. It is designed to be cast by a solo mage. Or 15 "solo" mages, resulting in 45 thunderstrikes.
Storm staff + summon air power means that every air 2 mage will cast 2 / 3 of them. If you don't have some number of at least A2 mage it's not worth it, since at most it's going to kill 2 - 3 units and the AOE damage will be insignificant, and therefore wasted.
What I would do with Theurgs at the very beginning : cast something like mind burn 5 times. 12+ armor negating damage with 20 fatigue and 100 precision means that basically every mage you bring will kill one indy or an human troop per cast if magic resistance fails (which is most of the time against indy troops). Resulting, in your case, in about 15-20 kills for the five first turns of combat, maybe more ?
I don't know astral spells well enough to suggest more useful possibilities, which must exist.
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Last edited by kasnavada; July 30th, 2011 at 12:40 PM..
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