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August 1st, 2011, 06:07 AM
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Sergeant
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Join Date: Nov 2010
Posts: 325
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Thanked 9 Times in 7 Posts
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Re: Request for more cooperation in order to improve the game
Any readers of the Space Empires IV & V- subforums, please visit this page and join the discussion there. People with SE IV or V modding experience could be of use here!
http://forum.shrapnelgames.com/showt...332#post781332
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August 2nd, 2011, 08:13 AM
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Sergeant
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Join Date: Nov 2010
Posts: 325
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Re: Request for more cooperation in order to improve the game
Here's some additional info for modders I've already pointed out in the Space Empires forums:
My most important finding when checking the WS-folders: It doesn't have any of those .scr/ scripting files that were mentioned on the Space Empires discussion thread before. This probably means the AI isn't moddable, because I've not found any AI- entries in the text files that can be edited. It also simply means the AI isn't scripted like in Space Empires, but actually reacts to player actions. I think Aaron pointed that out in some forum posts here before, and I think it's the main cause he has problems improving it.
BUT, EVERYTHING ELSE, all unit pictures, all terrain tiles, all research items, every territory name, all sound effects, and all effects themselves, are in fact easily moddable via simple text files:
Effects.txt
GameSettings.txt
HelpText.txt
MainFonts.txt
MapTypes.txt
NationNames.txt
PlayerNames.txt
RegionNames.txt
SoundEffects.txt
Technology.txt
Terrain_Tiles.txt
Terrain_Tiles.txt
I can't attach them here, but they are included in the demo, too.
All image files can be replaced by own files, and in the text files links to these different pictures can be specified, so the look is completely moddable, plus all unit capabilities. I think you could turn it into a fantasy or sci fi game if you wanted. Seems you can also change the placement and amount of starting forces. You see, there hasn't been much modding activity. The only mods that came out were some simple mods that changed unit values, prices or single pictures (for example a different picture for tech level 1, 2 and 3 tanks).
But the possibilities are MUCH higher.
Here's more info for people who have downloaded the demo: It's also moddable. The files you need for changing any settings, graphics etc. are located in
...\World Supremacy Demo\GameTypes\Standard\data
These are the exact same files as in my full version. I think the demo is only restricted in turns you are able to play and in number of players etc.
So, please take a closer look at the demo again, if you don't want to buy the game.
We need to resume creating mods for this game, so all people who have experience with this, please check your full version or the demo.
BUT, I think the AI can only be fixed by Aaron himself.
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August 2nd, 2011, 09:55 AM
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Sergeant
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Join Date: Nov 2010
Posts: 325
Thanks: 37
Thanked 9 Times in 7 Posts
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Re: Request for more cooperation in order to improve the game
My last action: I've sent a PM (to S.R. Krol), a support ticket and an E-Mail to Aaron Hall (Malfador) requesting an official modding guide for World Supremacy on the product page. I think this would provide further incentive to get people to start modding the game again. 
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August 2nd, 2011, 01:02 PM
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Private
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Join Date: Oct 2010
Posts: 40
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Thanked 11 Times in 10 Posts
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Re: Request for more cooperation in order to improve the game
Sorry Dude - I think the patient flatlined after v1.09 and we've been pounding on the chest of a dead man for months.
1.) The game started way flawed, and was only improved a little bit after considerable correspondence and wrangling.
If Aaron had played his own game, most of these issues should have been as self-evident to him as they were to us. He either played it and did not care, or did not play and did not care when alerts can flooding in. One of his own beta testers called him out in this forum with a list of issues that nearly mirrored our own submissions, tit for tat.
2.) When we began to squawk about game flaws, he solicited suggestions - but didn't give us directions.
It wasn't until ... six? seven months? after release and tons of correspondence later that he bothered to tell anyone that "oh, by the way, if the problem is not described in this exact format with this exact support, I'm going to crumple it up, toss in the wastebasket, and set it on fire. And I'll use natural functions to extinguish the flames."
But again, it all seems rather disingenuous. Because if 40 customers complain that the AI is not reacting, or just bum-rushes in combat, or dancing in a circle while wearing a set of bananas tied to its ears, then format or no format, it's not too much to assume that the average person might find that reason enough to investigate. That a problem might exist. And even if you don't trust the description and stories you're getting from the front, it takes all of two hours to play the game and find out for yourself, firsthand.
At the very least, you might go ahead and tell the customers that their 'insight' is cute, but it has to be in X format in order for you to act. I mean, if you demand that I dance in a circle with bananas tied to my ears while chanting my problems to the grooves of Brittany Spears, then why not send my email back with a note saying, "here's the dance, get started if you're serious." ? Why wait until HALF A YEAR of total radio silence has passed before even bringing it up in 'casual' conversation?
3.) I will die one day.
Honestly. It will happen. It's the inevitable consquence of life, like taxes, cancer, and abject humiliation. So the info about the development and patch cycles at Malf or etc. are cute, but really - what are we waiting for? World Supremacy 2015? Will this game actually get fixed before they plant me in my grave? Will WS be a joy and a pleasure I bequeath to my great-grandchildren? A moment of solace in a world now ruled by dirty, gun-toting apes and indignant leading men with hot, speechless babes? Will WS be the 'next big thing' amongst the Morlocks, or just another curiosity to the giant crabs living under the great pale sun? Time waits for no man.
That includes certain developers.
If Malf is serious, or if they get serious, I'm sure we'll know. To date, they haven't, and they ain't.
Right now, Malf is the one that needs to step up.
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August 2nd, 2011, 03:45 PM
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Captain
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Join Date: Sep 2002
Location: United States
Posts: 919
Thanks: 26
Thanked 27 Times in 21 Posts
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Re: Request for more cooperation in order to improve the game
Quote:
Originally Posted by JCrowe
1.) The game started way flawed, and was only improved a little bit after considerable correspondence and wrangling.
Right now, Malf is the one that needs to step up.
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Amen
This guy is one laxidazical developer.
I think he's waiting for the game to fix itself.
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August 2nd, 2011, 04:46 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Request for more cooperation in order to improve the game
You guys realize that you are shooting SpillBloods efforts here, right?
And apparently, your own.
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August 2nd, 2011, 05:59 PM
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Captain
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Join Date: Sep 2002
Location: United States
Posts: 919
Thanks: 26
Thanked 27 Times in 21 Posts
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Re: Request for more cooperation in order to improve the game
Quote:
Originally Posted by Gandalf Parker
You guys realize that you are shooting SpillBloods efforts here, right?
And apparently, your own.
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Well Gandalf,
I don't expect anything at this point.
But I did PAY for a product that S**ks.
So as I see it,I can SAY anything I want to,within certain limits.
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August 3rd, 2011, 02:15 AM
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Private
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Join Date: Oct 2010
Posts: 40
Thanks: 1
Thanked 11 Times in 10 Posts
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Re: Request for more cooperation in order to improve the game
Quote:
Originally Posted by Gandalf Parker
You guys realize that you are shooting SpillBloods efforts here, right?
And apparently, your own.
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Gandie -
Hear what you're saying, and the thought had crossed my mind, but ... this whole deal has become a major sanity-sucker. It's enraged a bunch of normally happy people, gotten them crazy angry, and sent at least one to virtual Elba. And I'm pretty sure the staff at Shrapnel have a couple others on a 'watch' list or something of the sort as a result of the vitriol that's spilled here in recent (or not so recent) months.
'Spill's a very honest and sincere guy, and I feel the pain. I have my own way of expression (as do we all), but I sympathize with him on most points. Have totally empathized in a number of past posts. But I feel that caution is advised, and that expectations ought to be moderated. I'd hate to see another enthusiast burned by his passion for this game.
Basically, as corny as it might be, all I'm saying is "know when to hold, know when to fold." At this point in the WS Saga, if Malf runs a fix and makes the world all better, Huzzah! and more power to them. WS could be one wicked cool strat game, and I'd love a chance to play "that game." I can tell you now that I would willing lose weeks of my life to "that game".
But I gotta keep grounded in reality - to the product as it currently stands, and what's it's likely to be going forward. And from what I've seen thus far, I'd put my money in Italian bonds ("Zoibie wants to buy on margin!") before I'd wager it on WS getting a meaningful upgrade.
So, as entertaining as all the electronic fire on this one has been, I rather not see it claim any more victims from the board. It's probably time to call it a lost cause and move on to other things before disappointment and lost hope turn to rage once again.
Of course, I could be wrong. I don't have as much time on the board or experience with indies as you might, Gandi - is this sort of thing typical or expected? Is there a "serious" chance that Spill or any of us could get somewhere with this? I mean, if Bob & Jill and Suzie and Phil are going to invest 120 hours of their otherwise hectic lives to build support and documentation for bug decoding and blah-blah-blah-randomassortedcomputerstuff for this effort to improve WS, are we likely to get something meaningful back in return? Or (once again), are we just chucking personal time down outhouse lane?
Personally, I'd be pretty torqued if I spent another couple months working on docs, scripts, & junk only to see 1% of it run through 12 weeks later as "v1.10! - we changed one small piece! Last upgrade it should ever need!" I wouldn't set the place on fire; I'd sit and stew in 'it', but it could be the 'last straw' for others.
Am I wrong?
If so, what is reasonable? What should the expectations be?
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