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  #1  
Old July 22nd, 2002, 08:47 PM
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geoschmo geoschmo is offline
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Default Re: Best ship size?

Tesco! That's Genius!

Do you remember the Wiley Coyote guy with the ACME Uber-Escort strategy. ROFL! That was too funny. That might have been before you were hanging out on the forum though. What was his name anyway? I can't remmeber now. I don't think he Posts anymore.

Geo
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Old July 22nd, 2002, 09:42 PM

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Default Re: Best ship size?

tesco,
Are you running an "Escort" service?
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Old July 22nd, 2002, 09:48 PM

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Default Re: Best ship size?

I must say i use cruisers for all the combat purposes. I cant give you a reason, i simply found out they work the best for me.

Second favorite would be the frigate, this ship is awesome being cheap and can be produced in great numbers. given the defensive bonus it can be a strong force to think of.
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Old July 22nd, 2002, 09:51 PM
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Default Re: Best ship size?

My favorite is the Battle Cruiser (BC), fast enough to run when outgunned, but heavy enough to take out a BB and DN if fought right or in conjunction with a 2-1, 2BC vs 1BB or 1 DN, good all around fighting ship. Usually put lt Ca's as escorts.. 6-10 BC's with cloaking make excellent raiding forces.

just some ideas Mac

[ July 22, 2002, 20:52: Message edited by: mac5732 ]
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Old July 23rd, 2002, 03:19 AM
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Default Re: Best ship size?

I use Dreadnoughts and carriers with a smatering of outher clases filling specialty roles.

[ July 23, 2002, 02:20: Message edited by: killer ]
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  #6  
Old July 23rd, 2002, 05:40 PM
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Default Re: Best ship size?

I pretty much follow the "bigger is better" philosophy; once I reach baseships, I use fleets made up of baseships and dreadnoughts. Since I usually take Temporal (better shipyards) and bonuses in construction, it doesn't usually take that much longer to build the bigger ships. My only problem is that dreadnoughts have no defensive penalties, but baseships have a 40% defense penalty; that seems like a big jump to me, even if baseships DO get to use massive weapon mounts...

However, for specialty ships I'll usually use the smaller classes:
Plague ship is frigate or destroyer size (enough room for ECM and stealth/scattering armor, basics and a single plague bomb)
Boarding ship is destroyer or light cruiser
Dedicated point-defense ship is light cruiser or battle cruiser, depending on how big the rest of the ships in the fleet are (and how many seekers/fighters I expect in battle)
Space yard ships are cruisers (obviously), and space yard bases are space stations (again, obviously)

I also tend to stick with medium transports for population moving; they're just the right size for skimming population off 2-3 worlds and then dropping off population on the new colonies. Large transports have to visit 5-7 worlds before they're full (if you're micromanaging population loads).
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Old July 23rd, 2002, 05:58 PM

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Default Re: Best ship size?

My personal favourites are dreadnoughts and battlecruisers. I play psychic most of the time and I usually keep a core of heavily armed and shielded dreadnoughts with conventional long range weapons (I call them the "rifles")supported by a whole bunch of subverter armed BCs "shotguns" that emphasis speed.
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