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July 23rd, 2002, 08:21 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Thanked 12 Times in 10 Posts
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Re: Best ship size?
Do you remember the Wiley Coyote guy with the ACME Uber-Escort strategy. ROFL! That was too funny. That might have been before you were hanging out on the forum though. What was his name anyway? I can't remmeber now. I don't think he Posts anymore.
His name was GUTB.
My only problem is that dreadnoughts have no defensive penalties, but baseships have a 40% defense penalty; that seems like a big jump to me, even if baseships DO get to use massive weapon mounts...
Remember, a Baseship is essentially a Starbase fitted with engines. That is where the 40% comes from. It is slightly more manueverable than a sitting space hulk, but not by much.
[ July 23, 2002, 19:24: Message edited by: Imperator Fyron ]
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July 23rd, 2002, 08:31 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Thanked 4 Times in 4 Posts
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Re: Best ship size?
LCs at first.
Later, a mix of BCs and DNs.
Late in the game, all Battlemoons (in fleets of 2 or 3) to minimize the micromanagement.
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July 23rd, 2002, 09:15 PM
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Lieutenant General
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Join Date: Dec 2000
Location: california
Posts: 2,961
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Re: Best ship size?
Heavy transports.
fill half with cargo modules. pack in engines, solar sails, ecm, and stealth/scattering armor. fill the rest up with as much organic armor or shields as you can fit, maybe leaving enough space for a point defense gun or two.
guard it with a couple minesweepers, and space-to-space combat ships, and go conquer some worlds.
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July 23rd, 2002, 11:04 PM
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Lieutenant General
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Join Date: Dec 2000
Location: california
Posts: 2,961
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Re: Best ship size?
honestly though, i usually use battleships as troop transports. same size, but you can put on less cargo and more armor/shields. 1/4 of the space devoted to cargo is usually more than enough to conquer a homeworld class planet, in the unmodded game.
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...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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