.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Command 3.0- Save $12.00
War Plan Pacific- Save $7.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old August 28th, 2011, 03:03 AM

TheDemon TheDemon is offline
Sergeant
 
Join Date: Jan 2009
Posts: 223
Thanks: 7
Thanked 19 Times in 12 Posts
TheDemon is on a distinguished road
Default Re: Requesting a Pedantic Dom3 Guide

Quote:
Originally Posted by shatner View Post
What specific things do you do in the early game to expand, construct those first few forts and advance your early research? What are common early research goals? Around what turn would you consider the early phase over and the middle phase begun?

What constitutes a good combined arms army? Normally I get as far as a handful of bladewind or fireball casters hunkered down behind my wall of grunts and archers. What is the recipe for a good communion and when do you apply it?
Unfortunately it's difficult to write specific answers. You ask when to construct the first fort, I'll have to ask you when does your nation need it done: are your troops output gold or res dependent; are you using your mages to expand or to manufacture freespawn; if so do you need researchers recruited separately; do you need noncap national commanders or mages to defend yourself from a rush? Another example: As a first research goal, a nation with archers and F3 mages can go for flaming arrows at Ench 4 (or 5 with CBM). A nation with only F2 mages will also need Phoenix Power at Conj 3 to be able to cast Flaming Arrows. Wondering how a nation can cast Flaming Arrows at all without F4 mages? (an extra gem) Any guide that tried to cover all these little pointers would quickly swamp itself.

The During Action Report linked above is really good because he gives the reasoning behind his decisions.

I've another source for "over the shoulder" gamewatching. On the Something Awful forums we have two running Lets Plays of dom3, where the game admin is observing all the turns, and writing them up in a commentary/analysis form.

I have to warn you don't take what any of these players are doing as expert play. Some of the players are complete newbies, some are indeed experts, some are playing "for the crowd" rather than optimally, and all of them make miscalculations and mistakes.
This one is in endgame and is without mods:
http://forums.somethingawful.com/sho...readid=3302467
This one is still in early game and using CBM and a souped-up pretenders mod:
http://forums.somethingawful.com/sho...readid=3425051



I think the best way to learn though is to play multiplayer. You don't have to be super competitive to learn by playing.
Reply With Quote
  #2  
Old August 29th, 2011, 11:20 AM

SsSam SsSam is offline
Corporal
 
Join Date: Mar 2008
Posts: 81
Thanks: 5
Thanked 4 Times in 4 Posts
SsSam is on a distinguished road
Default Re: Requesting a Pedantic Dom3 Guide

Quote:
Originally Posted by TheDemon View Post
All of them make miscalculations and mistakes.
I think that's true of most of us. It's part of the fun of multiplayer. Watching your plan get all bloodied and then trying to adapt.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:34 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.