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  #1  
Old September 3rd, 2011, 01:37 AM

jimbojones1971 jimbojones1971 is offline
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Default Re: MA -Myconos- Last of the Fungi

This mod looks very cool.

I'm planning to set up another MA game in the next week or so (having been bless-rushed into early oblivion in one of my games), so I'll give this a spin at the same time - I'll PM you when the game starts, and let you know how I go.
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  #2  
Old September 3rd, 2011, 06:45 AM
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GFSnl GFSnl is offline
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Default Re: MA -Myconos- Last of the Fungi

Great,

I'll make sure and update is posted shortly with all the latest tweaks and bug fixes.
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Old September 5th, 2011, 05:59 AM

jimbojones1971 jimbojones1971 is offline
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Default Re: MA -Myconos- Last of the Fungi

Let me know when you are good to roll and I'll set up an MP game so I can kick the tyres. :-)

From looking at dom3minions, I think you are making it compatible with other mods (the big mod compatibility project thingo). Is that right? I'd like to use CBM 1.84 in the game for sure, and possible lesser holy war too.
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Old September 5th, 2011, 06:17 AM
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Default Re: MA -Myconos- Last of the Fungi

Made a small update.

Version 2.1

- Starfish fungi no longer immobile. So a Starfish commander with a flying carpet is an idea.
- Fungi Polyp second shape fixed.
- Polyps have a little upkeep now. But only half of other freespawn.
- Removed Glamour from large Chrysalis. Survival rate was to large with glamour.

It should work with CBM 1.84 and I see no reason it shouldn't work with Holy wars. The only problem might be with running it with other mod nations with the same ID usage. But this will be easily fixable.
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