.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT
Notices


Reply
 
Thread Tools Display Modes
  #11  
Old September 4th, 2011, 09:16 PM
Wdll's Avatar

Wdll Wdll is offline
Lieutenant Colonel
 
Join Date: Feb 2004
Location: Hellas->Macedonia->Thessaloniki->City Center->noisy neighbourhood
Posts: 1,359
Thanks: 307
Thanked 128 Times in 87 Posts
Wdll is on a distinguished road
Default Re: Air attacks.

I advise against air dropping the same turn of a single bombardment. Always bomb for two consecutive turns the same target, especially if routing is one of the main goals.
__________________
That's it, keep dancing on the minefield!
Reply With Quote
  #12  
Old September 4th, 2011, 11:39 PM
Imp's Avatar

Imp Imp is offline
General
 
Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
Imp is on a distinguished road
Default Re: Air attacks.

Most of the level bombers do pack a good wallop if they actually hit where you intended they do often jump a hex row or 2 which can be alarming. As someone said before cost wise they are not the best choice but if your using for atmosphere as in say an airmobile force so no arty available till landed or at best a bit of support by the big guns with a long reach they can do the job.
The biggest diffrence between air & arty really is arty is far more predictable air is always the bigger gamble it can pay huge dividends or be a total disaster. As said cost wise arty nearly always comes out on top as has more shots & the ability to keep firing at a targeted location.
Level bombers are probably the worst of the lot as really just one shot arty that has a good chance of missing its target, they should always be used pre plotted as think this does improve the accuracy & they do have very high call times.
__________________
John
Reply With Quote
  #13  
Old September 5th, 2011, 04:28 AM
Mobhack's Avatar

Mobhack Mobhack is offline
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,994
Thanks: 488
Thanked 1,928 Times in 1,254 Posts
Mobhack is on a distinguished road
Default Re: Air attacks.

Quote:
Originally Posted by Imp View Post
Most of the level bombers do pack a good wallop if they actually hit where you intended they do often jump a hex row or 2 which can be alarming. As someone said before cost wise they are not the best choice but if your using for atmosphere as in say an airmobile force so no arty available till landed or at best a bit of support by the big guns with a long reach they can do the job.
The biggest diffrence between air & arty really is arty is far more predictable air is always the bigger gamble it can pay huge dividends or be a total disaster. As said cost wise arty nearly always comes out on top as has more shots & the ability to keep firing at a targeted location.
Level bombers are probably the worst of the lot as really just one shot arty that has a good chance of missing its target, they should always be used pre plotted as think this does improve the accuracy & they do have very high call times.
The level bomber class was only ever invented for WW2 scenario designer use, for the Normandy breakout sort of affair. A large quantity of the things to plaster the enemy lines (and perhaps drop short on your general as well - scenario designer could always plot a few off-target ones for sheer nastiness.. ).

In MBT it provides a useful scenario designer tool for say a Vietnam Arclight mission. Or the single Libyan one in a Chad or Tanzanian/Ugandan scenario for flavour.

Other than that, they are pretty much useless items, even if some OOB designers provided squillions of variants. Especially useless for stand-alone battles IMHO unless perhaps you use them in squadron strength. (Level bombers have next to no spotting ability for example, unlike strike air. Level bombers do fly above some AAA guns and short range MANPADS, but arty avoids AAA fires too).

They only have a 12 turn delay if called, just like para-drop aircraft, to stop those who forgot to pre-plot them complaining. (In reality if not pre-plotted then those missions should not arrive, ever).

So - scenario designer "flavour" item only. Not particularly useful for anything else.

Andy
Reply With Quote
The Following User Says Thank You to Mobhack For This Useful Post:
  #14  
Old September 5th, 2011, 11:38 AM
Roman's Avatar

Roman Roman is offline
First Lieutenant
 
Join Date: Jun 2008
Location: Córdoba-Argentina
Posts: 643
Thanks: 90
Thanked 77 Times in 57 Posts
Roman is on a distinguished road
Default Re: Air attacks.

If I had known before ....
__________________
"We are free and nothing else matters"
Jose de San Martin.
Reply With Quote
  #15  
Old September 5th, 2011, 06:16 PM
gila's Avatar

gila gila is offline
Captain
 
Join Date: Oct 2008
Posts: 898
Thanks: 45
Thanked 60 Times in 54 Posts
gila is on a distinguished road
Default Re: Air attacks.

If you have any bombs left,use them on more static targets like arty parks,then sell some or all them next time
Reply With Quote
  #16  
Old May 29th, 2012, 12:32 AM

Miketee10022 Miketee10022 is offline
Corporal
 
Join Date: May 2012
Posts: 65
Thanks: 156
Thanked 14 Times in 13 Posts
Miketee10022 is on a distinguished road
Default Re: Air attacks.

If I can gently and slightly disagree with at least some of the comments. Yes, when used singly or with just a few planes, level bombers don't do much. But if used in massed formations - say B-52's dropping HE cluster munitions on infantry - even dug-in infantry - they can be devastating. I played a West vs. Iran scenario set in 2007 where massed US B-52's unloaded HE cluster ordinance on Iranian Rev. Guards dug in around a river-line, and the results were startling. Probably 30-40% Iranian casualties. Again, this was a tightly packed mass of planes (about 8) saturating a swath of the map. I also destroyed an Iranian tank column on a road using B-1's unloading AP Cluster bombs. This was, I should add, after all Iranian local AD units had been plastered by UAV's and SEAD's.
Reply With Quote
  #17  
Old May 29th, 2012, 01:28 PM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,658
Thanks: 4,093
Thanked 5,862 Times in 2,893 Posts
DRG will become famous soon enough
Default Re: Air attacks.

The point here is if used correctly, and what is described in post 16 would be correct usage. AND the player has done proper scouting and knows what he's up against AND you are attacking densely packed units AND you get a bit of luck ........ you can pretty much end the game right then an there. REALLY nasty in PBEM......


Don
Reply With Quote
  #18  
Old May 30th, 2012, 01:57 AM
FASTBOAT TOUGH's Avatar

FASTBOAT TOUGH FASTBOAT TOUGH is offline
Lieutenant General
 
Join Date: Oct 2008
Location: Kingsland, GA.
Posts: 2,858
Thanks: 803
Thanked 1,360 Times in 1,017 Posts
FASTBOAT TOUGH is on a distinguished road
Fallout Re: Air attacks.

I agree with the last two posts, ask the Iraqis what they thought about the B-52 and B-1. I have to be honest and say I'm dreading the whole process with the Jet inputs outside of plane types as this topic keeps coming all the time in slightly different variations over the years. I feel more then ever the game is at a tipping point dealing with fighter bombers and bombers. Air support is as important to ground operations in the modern battlefield (Again as history cycles through these things.) as toilet paper is to wiping your...whatever. We worked with a Nuclear Triad as our doctrine (ICBM, Bombers and Subs.), you can say on a conventional battlefield it would be Ground Attack Forces, Arty and Air Support with all parts interchangeable depending on whether your in the preparatory phase, sustained operations or mopping up. If we are willing to improve all our ground units which this game is all about, then realistically why is there a sense that we wouldn't be willing to do the same for air units? What of SNIPER, LITENING and other similar integrated FCS on planes? Or the B-1 that now carries triple the old standard conventional bomb load? The game can handle it with improved air vision and weapons, I wonder can the players evolve as as these systems have in the real world? Just something to think about.
So I feel compelled to say this is the best all around tactical and to a lesser extent strategic (Think campaign and the price you pay for losing, draws and minor V's etc.) game I've played since SSI's Red Star White Star and Avalon Hills Panzer General and Allied General except I play on a computer and not a board now. If I just wanted a tank game first I can ensure you I wouldn't put forth the effort and second like As.h well you know how many .'s are needed, everyone has one on the net and in the stores, not much of this out there and that's good because this is a "thinking mans" game if you want it to be. And now you see what happens when I get a little game time in!!
Thank you for the rant, I just had to get this off my mind. I now feel better about the work ahead in the 2012/2013 campaign come what may.

Regards,
Pat
Reply With Quote
  #19  
Old May 31st, 2012, 01:48 AM
FASTBOAT TOUGH's Avatar

FASTBOAT TOUGH FASTBOAT TOUGH is offline
Lieutenant General
 
Join Date: Oct 2008
Location: Kingsland, GA.
Posts: 2,858
Thanks: 803
Thanked 1,360 Times in 1,017 Posts
FASTBOAT TOUGH is on a distinguished road
Fallout Re: Air attacks.

Just going through my sources and came across this from the "DID" site. It ties together the battlefield relationship I discussed in the last post. This might help better your (my) understanding of who, how and why ground, sea air ops are mutually supported. It even has pictures, diagrams and charts!
It's worth the effort if you want a better understanding of the article topic.
http://www.alsa.mil/library/alsb/ALSB%202012-2.pdf

Regards,
Pat
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:41 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.