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Do you own this game? Write a review and let others know how you like it.
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September 17th, 2011, 01:09 PM
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First Lieutenant
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Join Date: Sep 2008
Location: Brazil/France/Somewhere over the Atlantic
Posts: 660
Thanks: 21
Thanked 30 Times in 19 Posts
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Re: Dynamic Campaign: Volunteers Wanted
Quote:
Originally Posted by Skirmisher
Wilfur,
I just wanted to say this was the most fun I've had playing steel panthers in awhile.
If you ever find the time or desire to do it again ,I'm always game.
Only MBT next time.
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I second that, short and sharp battles like those are fun to play.
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September 17th, 2011, 07:59 PM
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First Lieutenant
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Join Date: Aug 2008
Posts: 681
Thanks: 91
Thanked 250 Times in 132 Posts
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Re: Dynamic Campaign: Volunteers Wanted
I still have the files and look into the forums regularly, so if you got time again just write a post!
Actually, I would even be interested in running one of these myself and perhaps taking the concept even further. Would anyone here be interested in that? The first campaign would mostly be to figure out the technical details for me and might not be all that "pperfecct" in terms of balance.
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September 18th, 2011, 04:17 AM
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First Lieutenant
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Join Date: Sep 2008
Location: Brazil/France/Somewhere over the Atlantic
Posts: 660
Thanks: 21
Thanked 30 Times in 19 Posts
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Re: Dynamic Campaign: Volunteers Wanted
Quote:
Originally Posted by Ts4EVER
I still have the files and look into the forums regularly, so if you got time again just write a post!
Actually, I would even be interested in running one of these myself and perhaps taking the concept even further. Would anyone here be interested in that? The first campaign would mostly be to figure out the technical details for me and might not be all that "pperfecct" in terms of balance.
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Count me in 
So, what are your new ideas for it?
__________________
I am not responsible for any damage your brains may suffer by reading the text above
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September 18th, 2011, 08:17 AM
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First Lieutenant
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Join Date: Aug 2008
Posts: 681
Thanks: 91
Thanked 250 Times in 132 Posts
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Re: Dynamic Campaign: Volunteers Wanted
I would want to really exploit the dynamic aspect. I was thinking along the lines of having the campaign in chapters. Each chapter is one map, on which you spend three scenarios. How it plays out exactly depends on your performance. So you get several objectives from the start, but not enough time or forces to do them all. Instead you choose which of the objectives you achieve in scneario 1 and which in scneario 2 etc. A bit like the close combat series of games, where you would fight several battles on a single map. You can't refresh your forces between scenarios (only between chapters) and at the end of each chapter you get repair points based on your performance. There also might be secindary objectives or secret ones.
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October 1st, 2011, 08:50 AM
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First Lieutenant
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Join Date: Aug 2008
Posts: 681
Thanks: 91
Thanked 250 Times in 132 Posts
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Re: Dynamic Campaign: Volunteers Wanted
Ok, I do have some time now to do this.
One technical question first: What is the best way to distribute a modified oob for use int he campaign to the other player?
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October 1st, 2011, 09:31 AM
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First Lieutenant
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Join Date: Aug 2008
Posts: 681
Thanks: 91
Thanked 250 Times in 132 Posts
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Re: Dynamic Campaign: Volunteers Wanted
Also, how do you set variable start lines? The manual says by pressing the % key but that does nothing. The key is on the 5 key for me and neither holding down the shift key or not does anything.
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