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Old September 19th, 2011, 08:47 AM
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Default Re: Need help finding the enemy.

Quote:
Originally Posted by Stratos View Post
So the idea is, and please correct me If I'm wrong. Advance the scouts one/two hex, then sit there for the rest of the turn, repeat the next turn. Is that right?
Cause If this is the idea, that will cost tons of turns limiting the time available for the rest of the advance, right?
If you want to spot the enemy before they spot you, ideally you want your unit/units to be:

*In good cover (rough, building, trees etc.)
*Stationary
*Unsupressed
*Experienced (higher experience units spot better)
*A size zero unit (scouts, sniper, FOO, etc.)
*A good field of view
*The right distance from overwatch area (depends on type of units you expect to spot and visibility)
*In a location that the enemy is not going to stumble on
*Weapons set to range 1


The more of the above you can achieve - and the enemy fails to achieve - the more likely you will spot them without being spotted yourself.

Move size zero, unsuppressed, experienced units into cover where they can overwatch likely avenues of approach. If you can get there before the enemy, then sit still and watch and wait.
If you can't get there before them, move in cover to just behind the overwatch location, and move slowly (only one hex) into the spot you plan to use.

Don't setup right next to a road you want to watch, or their scout car may well spot you on the way past. Setup a little 'off the beaten track', further away if the vis is good or you only want to spot vehicles, closer of the vis is poor or you want to spot infantry.

During your turn, make sure you have your 'scout' look around by right clicking the around the overwatch area, as this will cause a 'check' and previously unspotted units may show up.


Cross
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