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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old September 21st, 2011, 03:04 PM

kasnavada kasnavada is offline
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Default Re: Conceptual Balance Mod v1.92

Quote:
Originally Posted by Samhain View Post
Fomorian Druids could put up a decent fight. If someone goes with a E9N6+ bless, they could even be formidable. For that option, I might actually see increasing the cost slightly.
I do not think it's a good idea. Fomoria needs research, and it has no other researchers out of capitol... Also Unmarked fill the fighter role anyway.
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Old September 21st, 2011, 03:58 PM

Mightypeon Mightypeon is offline
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Default Re: Conceptual Balance Mod v1.92

I think Fomoria is very well balanced.
They arent Niefelheim, or Lanka, but between recruit anywhere minithugs, recruitable SCs, excellent Air and Death access they do have a number of things going for them.
Even the much maligned Fomorian militias can be suprisingly usefull in a Siege defense due to low cost and S.

And dont underestimate the Fir Bolg troops either, the Javelin guys are actually quite good.

To summarize it:
Formoria has a quite decent early game with Unmarked expansion backed up by quite good Fir Bolgs, can rely on early recruitable SCs in the Midgame (Construction 4 and alteration 2), and is well disposed for Tartarians/High End Air Summons in the late game.
Dance of the Morrigans (especially if backed up by other spells) is also strong.
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