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  #1  
Old September 26th, 2011, 03:07 AM

Executor Executor is offline
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Default Re: MA Mod Nation Combined Game - Testing Grounds - Running

It is a shame attackdrone left, I completely agree with you GFSnl, he upset the end game quite a bit. I was quite looking forward to playing out this end game. I planned to make that northern province of your my stronghold in your territory and launch further attacks from there. Forted it with a wizards tower and started gateway-ing troops in while I simultaneously attacked all those coastal provinces and pushed with two big armies over the ports north and south.

Yes, I did just attacked every province I could reach with sailing and with those flying mages.

Attacking you instead of me wasn't a particularly good choice for Al Nadim. I jumped at the opportunity to cast GONB at that point. Even then I though you'd join up against me but instead I got some 15 turns under GONB which just gets better the longer you have it naturally, since you'll just keep increasing your dominion. So I did, I forted and templed every province I could and kept recruiting Kachynas to spam summon those immortal thunderbirds (which are crap but still immortal in a powerful dominion )

At this point I think I have somewhere around 60 forts and an gold income of about 18 000. My gem income is up to 280-290 I think and I hold 4 globals and have most of the uniques, which includes the chalice as of recently fortunately, which opened a pretty damn good tart factory (tho they're not nearly as good as one might think with EDM)

This was a very good game for me, shame it's ending so abruptly.
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  #2  
Old September 26th, 2011, 01:40 PM
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GFSnl GFSnl is offline
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Default Re: MA Mod Nation Combined Game - Testing Grounds - Running

Yeah,

it was a really good game. I enjoyed it very much.
I really like Svarogia and will try to give some feedback on the things I used.

- The Osenja is great. She is especially good in the beginning when no one has researched anti magic. I used her for expansion and to crush my first adversary without a sweat. I took magic 3 scale specifically for her. It lowers magic resistance when someone tries to invade my dominion and she becomes the most cost effective researcher. She needs to be nerfed however. I didn't really use her for stealth communions with the Navi and the White Vila though as you probably intended.
- Troops. I thought the best troop was the Svarogian rider. fast and cheap. With the enslave mind from the Osenja that was enough for the early game. Had I encountered heavily armored guys with not a lot of ranged I would have bought some Haiduk Beserkers but with the adversaries I encountered they died to much. I didn't take a nice bless so I can't comment on the Ancestral warriors.
- I didn't use a lot of summons. They didn't seem worth it, or I must have missed some uses for them except for one. The Ala. Like I said on the threat at Dom3Mods she is great. A portable staff of storm on a great chassis.
- The Moria and other stealth units are not worth their price I think. I did have a lot of problems finding good scouts and the one you get to recruit as a nation sucks with only stealth 5. Even then the Moria with stealth 0 would only be worth it if she would actually disease enemy units in a province and not only kill population.
- The Vampir is a very nice bloodhunter. immortal and auto summons nice undead units. It should have been my spamming goal from the start. You want dozens of them. Would I play again with Svarogia I would go for them with an endgame goal of Utterdark.
- The Navi has something. But I'm not sure how to use them effective. I'm really interested in how you viewed their roll when you created them.

That's all that's coming to my mind now. I probably have more comments when certain subject are brought up.
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