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Old October 4th, 2011, 09:36 PM

shatner shatner is offline
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Default Re: MA Ulm in CBM 1.9x

If that is the "theme" of Ulm that we are agreeing to (and I'm not saying I agree) then we need to tweak things so that the mechanics support a functional and sensible set of tactical options that is on par with what other, rival MA nations have to offer. In other words, a balanced set of options that fit within the nation's theme.

The fact that Bandar Log can't be bothered to field anything with a shield larger than a buckler annoys me to no end but that nation works despite the weakness. That weakness is even part of what makes Bandar Log feel like Bandar Log (as well as being truer to it's Hindu mythological roots). If you insist that Ulm have some pathological fixation of self-defeating ranged weaponry, so be it. The onus is then on you to submit a way to make the crunch work within, and despite, the fluff.

I have submitted my interpretation which is functional and internally consistent. Squirrelloid created an excellent mod which is also functional and fluff-friendly despite going about it in a very different way. Now it's your turn, danm.

EDIT:
And besides, having an elaborate work of artifice seen no where else in the age (repeating crossbow) which mows down those too foolish or uncivilized to wear proper armor seems pretty Ulmy, even under your interpretation. Ulm isn't just about "Hit it HARDER!" otherwise they wouldn't have towershield troops with hammers; instead it'd be nothing but mauls, greatswords and battleaxes.

Last edited by shatner; October 4th, 2011 at 09:44 PM..
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