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  #1  
Old October 6th, 2011, 09:10 AM

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Default Re: Affliction/horror marking/cursed, what can be modded?

My issue with horror marking is that all you need is a L2 astral to cast horror mark and you can assassinate a god(granted, over a period of time). Its just too easy IMHO, considering the permanence and guaranteed destruction.

It also encourages sucidal strategies, especially with artifacts that horror mark the wielder.

If i wanted to edit healers, i would have to edit every single priest?
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  #2  
Old October 6th, 2011, 09:38 AM
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Default Re: Affliction/horror marking/cursed, what can be modded?

Well,

if it is that easy and powerful you should play some multi player games with it. I'm sure you'll obliterate any oppositon .

It's not that bad. And afflictions can be dealt with or ignored.
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Old October 6th, 2011, 09:42 AM
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Default Re: Affliction/horror marking/cursed, what can be modded?

Quote:
Originally Posted by Question View Post
If i wanted to edit healers, i would have to edit every single priest?
If you want every unit with holy levels to have healing. Yes you have to.
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Old October 6th, 2011, 09:50 AM
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Default Re: Affliction/horror marking/cursed, what can be modded?

Quote:
Originally Posted by Question View Post
My issue with horror marking is that all you need is a L2 astral to cast horror mark and you can assassinate a god(granted, over a period of time). Its just too easy IMHO, considering the permanence and guaranteed destruction.
If the god has astral levels, you can even magic duel him. Lot quicker on the kill. And iirc you only need S1.
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http://wolfsbane.alwaysdata.net/Spells.html
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http://forum.shrapnelgames.com/showthread.php?t=36453
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  #5  
Old October 6th, 2011, 09:58 AM
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Default Re: Affliction/horror marking/cursed, what can be modded?

I would suggest you play Arcoscephale.

The nation has healers.
Astral magic, so you can horror mark the opponents.
No death, so no undead afflictions.
And some big stompy elephants for the lulz.
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