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Mod Adept's Mod (weapon, magic and monster changes) - .com.unity Forums
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Old October 6th, 2011, 03:18 PM

Jiggymike Jiggymike is offline
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Default Re: Adept's Balance Mod 1.00 ready

Doesn't CBM already fix the whole 'gem economy' problem by removing generators? I do like the ideas of long weapons being more effective against mounted troops, but I was sort of under the impression that they already had an innate bonus against them. Like I thought that I read "all pikemen get a bonus against mounted units" but that may have been from a different game. Maybe I just got that idea because cavalry tend to have short weapons and therefore longer weapons like spears and pikes are more effective at repelling their attacks.
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