|
|
|
 |

October 10th, 2011, 07:22 PM
|
Sergeant
|
|
Join Date: Jun 2011
Posts: 272
Thanks: 13
Thanked 6 Times in 6 Posts
|
|
Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running
Quote:
Originally Posted by Valerius
Seems to me a battle likely occurred in the magic phase in province A and after you won that your surviving forces fought the battle in B. Or is there something that caused some of your troops to be left behind (forgot to issue movement orders or commander(s) assassinated resulting in troops being left behind)?
|
No magic movement. And even with left behind troops the two armies shouldn't be able to pass each other, right?
I will have to investigate further.
|

October 13th, 2011, 07:21 PM
|
Private
|
|
Join Date: Feb 2010
Posts: 24
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running
All I can say is nice job Ulm! 
You pretty much turned the tables on me. I can`t say I have seen that many master smiths before, and I paid for it. I was not expecting that to say the least.
I think I got a little too lax with the way that army had been rolling along.
|

October 14th, 2011, 04:19 AM
|
Major General
|
|
Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
|
|
Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running
Quote:
Originally Posted by buzzsaw
All I can say is nice job Ulm! 
You pretty much turned the tables on me. I can`t say I have seen that many master smiths before, and I paid for it. I was not expecting that to say the least.
|
Magma eruption spam, I assume? That just killed my southern army.
Quote:
Originally Posted by Olm
No magic movement. And even with left behind troops the two armies shouldn't be able to pass each other, right?
I will have to investigate further.
|
There was some discussion about this a few years ago, I think. Some people said they'd never seen two armies pass each other, others did. I've never had it happen in MP but I think it has happened to me in SP. Couldn't prove it without a player to confirm the orders they gave but it seemed to me there were a few instances where the AI's forces couldn't have come from any other province and yet our armies passed each other by.
|

October 20th, 2011, 01:09 AM
|
Corporal
|
|
Join Date: May 2006
Posts: 121
Thanks: 2
Thanked 4 Times in 1 Post
|
|
Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running
Alright! I feel rather caught up.
Thanks for the extension. I'm feeling more like my normal self, but I'm still exhausted. Getting up at 6 for class certainly doesn't help.
I'm about to get back to figuring out what to do this turn, but first some commentary:
I'm having a devil of a time countering these raids from buzz. Glamour is a downright pain to counter, and my slow, expensive, but still readily expendable troops just haven't had the right stuff when it comes to battles.
I'm really kicking myself for going with an SC for my pretender. As much as he gave me an early edge, he was useless the instant he died to Arco's Son of Titan. And the lack of diversity is compounding my problems.
I'm scrambling to meke out whatever edge I can, but I really don't have the experience (this is my... 6th(?) MP match, if you count the three first ones where I was taken out almost instantly. The others are still currently running.) to instinctively know what to do next.
Pan's done a wonderful job spreading disease. My sieging army took quite the hit, and what's left is slowly withering away!
Quote:
Originally Posted by buzzsaw
All I can say is nice job Ulm! 
You pretty much turned the tables on me. I can`t say I have seen that many master smiths before, and I paid for it. I was not expecting that to say the least.
I think I got a little too lax with the way that army had been rolling along.
|
I haven't even seen that battle yet. The turn staled while I was incapacitated, and I haven't had the time yet to go back and load it up. That said, the meager remnants of that army leaves me wondering how much damage I actually did to you.
|

October 20th, 2011, 01:35 AM
|
Private
|
|
Join Date: Feb 2010
Posts: 24
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running
Since I`m awake thanks to the nice drunk couple arguing in the hotel room next to me.
You`ll have to go back to watch it. Granted, I did a number on your non-mage units, but your mages really hurt my mages. It was a great battle to watch.
Wow, husband finally left after 40 minutes of threatening to leave. 5 minues later, the angry drunk wife throws her 13 year old daughter out of the room and says go stay with your father. Oh what fun. Sigh.
|

October 20th, 2011, 02:04 AM
|
Corporal
|
|
Join Date: May 2006
Posts: 121
Thanks: 2
Thanked 4 Times in 1 Post
|
|
Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running
Quote:
Originally Posted by buzzsaw
Since I`m awake thanks to the nice drunk couple arguing in the hotel room next to me.
Wow, husband finally left after 40 minutes of threatening to leave. 5 minues later, the angry drunk wife throws her 13 year old daughter out of the room and says go stay with your father. Oh what fun. Sigh.
|
At least you don't have to go home to neighbours like that. (I hope!)
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|