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  #1  
Old October 20th, 2011, 11:57 AM

Valerius Valerius is offline
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Default Re: Randomocalypse 0.2.0 - Random nation generator

Quote:
Originally Posted by Foodstamp View Post
You may also check the spelling of the folder, it may need to be randomacalypse and you may have named it randomapocalypse etc.
Yes, that's it. The program generates #flag "./randomacalypse/red.tga" but the folder name (and other references like #icon "./randomocalypse/banner.tga") are for randomocalypse.

Attached is my first nation. Starting army was 60 Jotun spearman and 10 archers.
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  #2  
Old October 20th, 2011, 12:03 PM

elmokki elmokki is offline
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Default Re: Randomocalypse 0.2.0 - Random nation generator

0.2.1 fixes the flag not found thing. I didn't bother to update the first post other than change the link since I figured no-one had downloaded it yet anyway. The mod used to be named Randomacalypse but due to pressure on terrible spelling was renamed to Randomocalypse, and I had the old /Randomacalypse/ folder on my computer when I originally tested this.

60 jotun spearmen sounds very strange. It should be 6. I checked the code and unit definition (278 2 0 0,6) and it should generate 0.6*10 = 6 units with that (yes, I know it's a , in definition, but it's supposed to be that). I'll have to ignore this bug for now since I've seen modifiers of under 1 work before on other giants.
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UnitGen - randomly generated nations with randomly generated sprites
http://forum.shrapnelgames.com/showthread.php?t=48341
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