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Old October 26th, 2011, 07:13 AM
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Soyweiser Soyweiser is offline
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Default Re: Killing Indi Commanders

Amorphous, first line of my first post explains it it all.

You can try to bait me into saying that sometimes assassins are useful after all, but I clearly already said that. The rest of the time I just tried to explain my reasoning behind it.

I tried to explain that cap fort turns esp in the early game are very useful. So useful that most of the times it is suboptimal to recruit assassins over something that can research. Each assassin you buy is of research turns and site search turns you do not perform. Which is only useful if the assassin removes more of these research turns from the enemy.

I basically said all I can say about it without going into a huge post explaining turn advantages. Which is a bit hard to explain.

The only viable strat I really see for assassins is the one Fantomen mentioned.
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Last edited by Soyweiser; October 26th, 2011 at 07:22 AM..
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Old October 26th, 2011, 09:04 AM

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Default Re: Killing Indi Commanders

Fair enough.

If I understand you correctly your stance is that assassins are sometimes (very rarely) useful and the other arguments you presented were about situations when they are not useful. This makes sense and is the sort of thing I was after - it was not at all clear to me before that this is what you meant. I was certainly not trying to bait you into anything.

It also seems to me that it is a possibility that I find assassins slightly more useful than you do because of play-style. Other than as a fun SP strategy (thereby requiring practically no efficiency at all) I do not think that I have ever included assassins in a pre-planned strategy. When I have used them it has been because they were the most efficient tool for a job at hand.

I have occasionally found it useful to build one on maps with a couple of dead-end provinces, when diverting armies to the task would have required quite a few extra turns of those armies producing nothing worthwhile. It does cost you a fort turn, but I like early forts, so with some nations that cost is not prohibitive. The experimenting I have done with them after they fulfilled their function have usually had decent results, meaning that given the right circumstances, recruiting the assassin would have been a good move even without the province capture.

That said, I think I have only done this with nations with particularly good assassins. It would be rather dicey trying province capture with an ordinary human assassin.
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