.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Command 3.0- Save $12.00
War Plan Pacific- Save $7.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #27  
Old October 30th, 2011, 02:36 PM

Starbelly Geek Starbelly Geek is offline
Private
 
Join Date: Oct 2011
Posts: 44
Thanks: 1
Thanked 7 Times in 7 Posts
Starbelly Geek is on a distinguished road
Default Re: Fatigue 100- ?

Quote:
Originally Posted by Corinthian View Post
Guys, guys. Dont fight. You are both wrong.

A mage can spend as many gems on a spell as he has power in the relevant path. However, only one gem can be used to boost the casters casting level and that extra casting level cant be used to burn further gems. The rest of the gems can only be used to boost the caster lever for the purpose of mitigating fatigue. It will not boost caster level for other purposes.
So, to roll things back to something more common, an A5 caster with 5 air gems could cast Wind Guide with an effective level of A6 (net 1/5 fatigue), but could reduce fatigue by a factor of 1/8 by expending all five gems?

Have you ever actually gotten a caster to do something like that? I thought that as a practical matter the spell-casting AI would never use more than (gems required by spell) + 1 in casting a spell, and the other three gems in my example would then get used for later spells if at all.
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:59 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.